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    Searched refs:mBoundTextures (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/renderstate/
TextureState.cpp 55 if (mBoundTextures[mTextureUnit] != texture) {
57 mBoundTextures[mTextureUnit] = texture;
93 mBoundTextures[i] = 0;
99 if (mBoundTextures[i] == texture) {
100 mBoundTextures[i] = 0;
TextureState.h 82 GLuint mBoundTextures[kTextureUnitsCount];

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