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    Searched refs:mBufferPreserved (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/renderthread/
CanvasContext.h 131 bool mBufferPreserved = false;
CanvasContext.cpp 88 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
245 } else if (!mBufferPreserved || mHaveNewSurface) {

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