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Searched
refs:mBufferPreserved
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/renderthread/
CanvasContext.h
131
bool
mBufferPreserved
= false;
CanvasContext.cpp
88
mBufferPreserved
= mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
245
} else if (!
mBufferPreserved
|| mHaveNewSurface) {
Completed in 734 milliseconds