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Searched
refs:mCurrentBuffer
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/renderstate/
MeshState.cpp
38
mCurrentBuffer
= mUnitQuadBuffer;
62
mCurrentBuffer
= 0;
69
ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer,
mCurrentBuffer
);
95
if (
mCurrentBuffer
!= buffer) {
97
mCurrentBuffer
= buffer;
MeshState.h
126
GLuint
mCurrentBuffer
;
/frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.cpp
59
mCurrentBuffer
(0),
93
outBuffer =
mCurrentBuffer
;
111
err = releaseBufferLocked(mCurrentBufferSlot,
mCurrentBuffer
,
119
mCurrentBuffer
= mSlots[mCurrentBufferSlot].mGraphicBuffer;
121
outBuffer =
mCurrentBuffer
;
153
mCurrentBuffer
, fence);
FramebufferSurface.h
74
//
mCurrentBuffer
is the current buffer or NULL to indicate that there is
76
sp<GraphicBuffer>
mCurrentBuffer
;
Completed in 183 milliseconds