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    Searched refs:mCurrentBuffer (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/renderstate/
MeshState.cpp 38 mCurrentBuffer = mUnitQuadBuffer;
62 mCurrentBuffer = 0;
69 ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer);
95 if (mCurrentBuffer != buffer) {
97 mCurrentBuffer = buffer;
MeshState.h 126 GLuint mCurrentBuffer;
  /frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.cpp 59 mCurrentBuffer(0),
93 outBuffer = mCurrentBuffer;
111 err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer,
119 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
121 outBuffer = mCurrentBuffer;
153 mCurrentBuffer, fence);
FramebufferSurface.h 74 // mCurrentBuffer is the current buffer or NULL to indicate that there is
76 sp<GraphicBuffer> mCurrentBuffer;

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