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    Searched refs:mCurrentPositionStride (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/renderstate/
MeshState.cpp 29 , mCurrentPositionStride(0)
72 mCurrentPositionPointer, mCurrentPositionStride);
108 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) {
111 mCurrentPositionStride = stride;
MeshState.h 131 GLsizei mCurrentPositionStride;

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