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Searched
refs:mFbProducerSlot
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp
182
(mCompositionType != COMPOSITION_HWC &&
mFbProducerSlot
< 0)) {
192
sp<GraphicBuffer> fbBuffer =
mFbProducerSlot
>= 0 ?
193
mProducerBuffers[
mFbProducerSlot
] : sp<GraphicBuffer>(NULL);
196
mFbProducerSlot
, fbBuffer.get(),
220
if (mCompositionType == COMPOSITION_MIXED &&
mFbProducerSlot
>= 0) {
223
int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH,
mFbProducerSlot
);
225
addReleaseFenceLocked(sslot, mProducerBuffers[
mFbProducerSlot
], fbFence);
226
releaseBufferLocked(sslot, mProducerBuffers[
mFbProducerSlot
],
448
mFbProducerSlot
= mapSource2ProducerSlot(SOURCE_SCRATCH, item.mBuf);
467
mFbProducerSlot
= pslot
[
all
...]
VirtualDisplaySurface.h
197
int
mFbProducerSlot
;
Completed in 2008 milliseconds