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Searched
refs:mHaveNewSurface
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp
89
mHaveNewSurface
= true;
100
mHaveNewSurface
= false;
149
mHaveNewSurface
|= mEglManager.makeCurrent(mEglSurface, &error);
245
} else if (!mBufferPreserved ||
mHaveNewSurface
) {
CanvasContext.h
136
bool
mHaveNewSurface
= false;
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