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    Searched refs:mNumExtraLod (Results 1 - 2 of 2) sorted by null

  /frameworks/native/opengl/libagl/
TextureObjectManager.cpp 46 mNumExtraLod = 0;
72 // here, by construction, mMipmaps=0 && mNumExtraLod=0
88 mNumExtraLod = numLods;
95 for (int i=0 ; i<mNumExtraLod ; i++) {
102 mNumExtraLod = 0;
110 lod = min(lod-1, mNumExtraLod-1);
196 ALOGW_IF(level-1 >= mNumExtraLod,
198 level, mNumExtraLod+1);
221 for (int i=0 ; i<mNumExtraLod ; i++) {
TextureObjectManager.h 70 int mNumExtraLod;

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