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Searched
refs:mTextureUniformIndexStart
(Results
1 - 3
of
3
) sorted by null
/frameworks/rs/
rsProgramFragment.h
45
int32_t
mTextureUniformIndexStart
;
/frameworks/rs/driver/
rsdShader.h
123
int32_t
mTextureUniformIndexStart
;
rsdShader.cpp
130
mTextureUniformIndexStart
= uniformCount;
481
RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(
mTextureUniformIndexStart
+ ct), ct);
Completed in 1090 milliseconds