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    Searched refs:mUnitQuadBuffer (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/renderstate/
MeshState.cpp 34 glGenBuffers(1, &mUnitQuadBuffer);
35 glBindBuffer(GL_ARRAY_BUFFER, mUnitQuadBuffer);
38 mCurrentBuffer = mUnitQuadBuffer;
61 glDeleteBuffers(1, &mUnitQuadBuffer);
69 ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer);
82 return bindMeshBuffer(mUnitQuadBuffer);
86 if (!buffer) buffer = mUnitQuadBuffer;
MeshState.h 117 GLuint getUnitQuadVBO() { return mUnitQuadBuffer; }
124 GLuint mUnitQuadBuffer;

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