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    Searched refs:m_boundArray (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 423 vector<float> m_boundArray; // Will contain per-vertex loop bounds if using non-stable attribute in vertex case.
584 m_boundArray.resize(numVertices * numComponents);
587 for (int i = 0; i < (int)m_boundArray.size(); i++)
590 m_boundArray[i] = (i / numComponents) % 2 == 0 ? unstableBoundLow : unstableBoundHigh;
592 m_boundArray[i] = 0.0f;
635 DE_ASSERT((int)m_boundArray.size() == numComponents * (getGridWidth() + 1) * (getGridHeight() + 1));
639 gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(m_boundArray.size()*sizeof(float)), &m_boundArray[0], GL_STATIC_DRAW);
662 m_boundArray.clear();
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 427 vector<float> m_boundArray; // Will contain per-vertex loop bounds if using non-stable attribute in vertex case.
592 m_boundArray.resize(numVertices * numComponents);
595 for (int i = 0; i < (int)m_boundArray.size(); i++)
598 m_boundArray[i] = (i / numComponents) % 2 == 0 ? unstableBoundLow : unstableBoundHigh;
600 m_boundArray[i] = 0.0f;
643 DE_ASSERT((int)m_boundArray.size() == numComponents * (getGridWidth() + 1) * (getGridHeight() + 1));
647 gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(m_boundArray.size()*sizeof(float)), &m_boundArray[0], GL_STATIC_DRAW);
670 m_boundArray.clear();

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