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    Searched refs:m_branchType (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 149 BranchResult m_branchType;
159 , m_branchType (branchType)
175 bool isConditionTrue = m_branchType == BRANCH_TRUE;
176 bool isConditionFalse = m_branchType == BRANCH_FALSE;
177 bool isConditionMixed = m_branchType == BRANCH_MIXED;
353 gl.uniform1f(location, m_branchType == BRANCH_TRUE ? +1.0f : -1.0f);
355 else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX)
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 149 BranchResult m_branchType;
159 , m_branchType (branchType)
175 bool isConditionTrue = m_branchType == BRANCH_TRUE;
176 bool isConditionFalse = m_branchType == BRANCH_FALSE;
177 bool isConditionMixed = m_branchType == BRANCH_MIXED;
357 gl.uniform1f(location, m_branchType == BRANCH_TRUE ? +1.0f : -1.0f);
359 else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX)

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