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Searched
refs:m_branchType
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp
149
BranchResult
m_branchType
;
159
,
m_branchType
(branchType)
175
bool isConditionTrue =
m_branchType
== BRANCH_TRUE;
176
bool isConditionFalse =
m_branchType
== BRANCH_FALSE;
177
bool isConditionMixed =
m_branchType
== BRANCH_MIXED;
353
gl.uniform1f(location,
m_branchType
== BRANCH_TRUE ? +1.0f : -1.0f);
355
else if (m_decisionType == DECISION_ATTRIBUTE &&
m_branchType
== BRANCH_MIXED && m_caseType == CASETYPE_VERTEX)
/external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp
149
BranchResult
m_branchType
;
159
,
m_branchType
(branchType)
175
bool isConditionTrue =
m_branchType
== BRANCH_TRUE;
176
bool isConditionFalse =
m_branchType
== BRANCH_FALSE;
177
bool isConditionMixed =
m_branchType
== BRANCH_MIXED;
357
gl.uniform1f(location,
m_branchType
== BRANCH_TRUE ? +1.0f : -1.0f);
359
else if (m_decisionType == DECISION_ATTRIBUTE &&
m_branchType
== BRANCH_MIXED && m_caseType == CASETYPE_VERTEX)
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