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    Searched refs:m_entryCache (Results 1 - 2 of 2) sorted by null

  /external/deqp/framework/randomshaders/
rsgVariableManager.cpp 255 m_entryCache.push_back(valueEntry);
304 std::vector<const ValueEntry*>::iterator pos = std::find(m_entryCache.begin(), m_entryCache.end(), CompareEntryVariable(variable));
305 if (pos != m_entryCache.end())
306 m_entryCache.erase(pos);
308 DE_ASSERT(std::find(m_entryCache.begin(), m_entryCache.end(), CompareEntryVariable(variable)) == m_entryCache.end());
323 vector<const ValueEntry*>::const_iterator pos = std::find(m_entryCache.begin(), m_entryCache.end(), CompareEntryVariable(variable))
    [all...]
rsgVariableManager.hpp 250 std::vector<const ValueEntry*> m_entryCache; //!< For faster value entry access.
262 std::vector<const ValueEntry*>::const_iterator first = m_entryCache.begin();
263 while (first != m_entryCache.end() && !filter(*first))
265 return ValueEntryIterator<Filter>(first, m_entryCache.end(), filter);
271 return ValueEntryIterator<Filter>(m_entryCache.end(), m_entryCache.end(), filter);
277 for (std::vector<const ValueEntry*>::const_iterator i = m_entryCache.begin(); i != m_entryCache.end(); i++)

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