es3fShaderPrecisionTests.cpp | 218 std::string m_op; member in class:deqp::gles3::Functional::ShaderFloatPrecisionCase 238 , m_op (op) 267 m_program = createFloatPrecisionEvalProgram(m_context.getRenderContext(), m_precision, m_op.c_str(), m_isVertexCase); 469 std::string m_op; member in class:deqp::gles3::Functional::ShaderIntPrecisionCase 490 , m_op (op) 520 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_INT, m_precision, m_op.c_str(), m_isVertexCase); 668 std::string m_op; member in class:deqp::gles3::Functional::ShaderUintPrecisionCase 689 , m_op (op) 719 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_UINT, m_precision, m_op.c_str(), m_isVertexCase); [all...] |