HomeSort by relevance Sort by last modified time
    Searched refs:m_refDepthBuffer (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp 230 tcu::TextureLevel* m_refDepthBuffer;
243 , m_refDepthBuffer (DE_NULL)
255 delete m_refDepthBuffer;
262 DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRenderer);
270 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), width, height);
282 delete m_refDepthBuffer;
288 m_refDepthBuffer = DE_NULL;
353 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth);
361 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()),
es2fDepthStencilTests.cpp 530 tcu::TextureLevel* m_refDepthBuffer;
542 , m_refDepthBuffer (DE_NULL)
553 delete m_refDepthBuffer;
560 DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRenderer);
583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH);
595 delete m_refDepthBuffer;
601 m_refDepthBuffer = DE_NULL;
677 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()),
683 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()),
690 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess())
    [all...]
  /external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp 230 tcu::TextureLevel* m_refDepthBuffer;
243 , m_refDepthBuffer (DE_NULL)
255 delete m_refDepthBuffer;
262 DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRenderer);
270 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), width, height);
282 delete m_refDepthBuffer;
288 m_refDepthBuffer = DE_NULL;
353 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth);
361 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()),
es3fDepthStencilTests.cpp 530 tcu::TextureLevel* m_refDepthBuffer;
542 , m_refDepthBuffer (DE_NULL)
553 delete m_refDepthBuffer;
560 DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRenderer);
583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH);
595 delete m_refDepthBuffer;
601 m_refDepthBuffer = DE_NULL;
677 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()),
683 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()),
690 gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess())
    [all...]

Completed in 43 milliseconds