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  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 309 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
339 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
370 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
424 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
496 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
536 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
584 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
626 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
657 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
702 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource))
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es2fNegativeVertexArrayApiTests.cpp 128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
es2fLightAmountTest.cpp 170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
es2fShaderBuiltinVarTests.cpp 288 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
383 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
491 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
592 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
es2fPolygonOffsetTests.cpp 368 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
496 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
615 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
765 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
878 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
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es2fBufferTestUtil.cpp 282 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(
492 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(
es2fDepthRangeTests.cpp 156 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_fragmentShaderSrc));
306 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_fragmentShaderSrc));
es2fReadPixelsTests.cpp 93 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp 281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
384 glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
630 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
662 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
715 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformBlockVertSource, uniformTestFragSource));
766 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource))
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es3fNegativeVertexArrayApiTests.cpp 264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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es3fNegativeStateApiTests.cpp 389 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
425 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
461 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
498 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
531 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
575 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
599 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
622 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
663 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
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es3fFragDepthTests.cpp 148 glu::ShaderProgram basicQuadProgram(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_defaultFragmentShaderSrc));
192 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, m_fragSrc.c_str()));
321 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, m_fragSrc.c_str()));
363 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_defaultFragmentShaderSrc));
es3fSyncTests.cpp 144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fPolygonOffsetTests.cpp 371 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
499 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
618 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
768 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
881 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
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es3fShaderBuiltinVarTests.cpp 305 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
403 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
514 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
618 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
763 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(
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  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp 296 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
339 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
340 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
402 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
403 glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
442 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
660 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
693 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
748 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformBlockVertSource, uniformTestFragSource));
800 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource))
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es31fNegativeVertexArrayApiTests.cpp 267 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
322 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
351 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
456 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
527 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
590 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
623 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
736 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
811 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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es31fNegativeStateApiTests.cpp 395 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
432 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
469 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
507 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
541 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
586 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
611 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
635 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
677 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
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es31fFboNoAttachmentTests.cpp 87 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
192 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
  /external/deqp/modules/glshared/
glsMemoryStressCase.cpp 187 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES3, s_fragmentShaderGLES3));
189 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES2, s_fragmentShaderGLES2));
191 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGL3, s_fragmentShaderGL3));
349 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES3, s_fragmentShaderGLES3));
351 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGLES2, s_fragmentShaderGLES2));
353 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(s_vertexShaderGL3, s_fragmentShaderGL3));
glsShaderPerformanceCase.cpp 143 m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(m_vertShaderSource, m_fragShaderSource));
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 449 return glu::makeVtxFragSources(getBaseVertexShader(), getDepthAsGreenFragmentShader());
454 return glu::makeVtxFragSources(getBaseVertexShader(), getArithmeticWorkloadFragmentShader());
459 return glu::makeVtxFragSources(getBaseVertexShader(), getArithmeticWorkloadDiscardFragmentShader());
464 return glu::makeVtxFragSources(getBaseVertexShader(), getTextureWorkloadFragmentShader());
469 return glu::makeVtxFragSources(getBaseVertexShader(), getGridDiscardFragmentShader(gridsize));
479 return ObjectData(glu::makeVtxFragSources(getBaseVertexShader(), fragShader), getFullscreenQuad(depth));
484 return ObjectData(glu::makeVtxFragSources(getInstanceNoiseVertexShader(), getDepthAsRedFragmentShader()), getFullscreenQuad(depth));
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  /external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3sSyncTests.cpp 132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
  /external/deqp/framework/opengl/
gluShaderProgram.hpp 317 inline ProgramSources makeVtxFragSources (const std::string& vertexSrc, const std::string& fragmentSrc)

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