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Searched
refs:matrix_stack_t
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/opengl/libagl/
context.h
378
struct
matrix_stack_t
;
397
friend struct
matrix_stack_t
;
444
struct
matrix_stack_t
{
struct in namespace:android::gl
494
matrix_stack_t
*current;
495
matrix_stack_t
modelview;
496
matrix_stack_t
projection;
497
matrix_stack_t
texture[GGL_TEXTURE_UNIT_COUNT];
matrix.cpp
383
#pragma mark
matrix_stack_t
386
void
matrix_stack_t
::init(int depth) {
395
void
matrix_stack_t
::uninit() {
400
void
matrix_stack_t
::loadIdentity() {
406
void
matrix_stack_t
::load(const GLfixed* rhs)
413
void
matrix_stack_t
::load(const GLfloat* rhs)
419
void
matrix_stack_t
::multiply(const matrixf_t& rhs)
425
void
matrix_stack_t
::translate(GLfloat x, GLfloat y, GLfloat z)
431
void
matrix_stack_t
::scale(GLfloat x, GLfloat y, GLfloat z)
441
void
matrix_stack_t
::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z
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