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Searched
refs:mvp4
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/opengl/libagl/
matrix.cpp
80
c->transforms.
mvp4
.loadIdentity();
107
(c->transforms.
mvp4
.flags & transform_t::FLAGS_2D_PROJECTION)) {
510
mvp4
.matrix.load(temp_mvp);
511
mvp4
.picker();
513
if (
mvp4
.flags & transform_t::FLAGS_2D_PROJECTION) {
523
mvp =
mvp4
;
714
if (c->transforms.
mvp4
.flags & transform_t::FLAGS_2D_PROJECTION)
context.h
504
transform_t
mvp4
;
member in struct:android::gl::transform_state_t
Completed in 46 milliseconds