/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
MoreTeapotsRenderer.h | 94 ndk_helper::Mat4 mat_projection_; 95 ndk_helper::Mat4 mat_view_; 96 std::vector<ndk_helper::Mat4> vec_mat_models_; 97 std::vector<ndk_helper::Vec3> vec_colors_; 98 std::vector<ndk_helper::Vec2> vec_rotations_; 99 std::vector<ndk_helper::Vec2> vec_current_rotations_; 101 ndk_helper::TapCamera* camera_; 120 bool Bind( ndk_helper::TapCamera* camera );
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MoreTeapotsNativeActivity.cpp | 54 ndk_helper::GLContext* gl_context_; 59 ndk_helper::DoubletapDetector doubletap_detector_; 60 ndk_helper::PinchDetector pinch_detector_; 61 ndk_helper::DragDetector drag_detector_; 62 ndk_helper::PerfMonitor monitor_; 64 ndk_helper::TapCamera tap_camera_; 74 void TransformPosition( ndk_helper::Vec2& vec ); 115 gl_context_ = ndk_helper::GLContext::GetInstance(); 229 ndk_helper::GESTURE_STATE doubleTapState = eng->doubletap_detector_.Detect( event ); 230 ndk_helper::GESTURE_STATE dragState = eng->drag_detector_.Detect( event ) [all...] |
MoreTeapotsRenderer.cpp | 55 if( ndk_helper::GLContext::GetInstance()->GetGLVersion() >= 3.0 ) 59 else if( ndk_helper::GLContext::GetInstance()->CheckExtension( "GL_NV_draw_instanced" ) 60 && ndk_helper::GLContext::GetInstance()->CheckExtension( 122 ndk_helper::Mat4::Translation( iX * gap_x + offset_x, iY * gap_y + offset_y, 125 ndk_helper::Vec3( random() / float( RAND_MAX * 1.1 ), 131 vec_rotations_.push_back( ndk_helper::Vec2( fX * 0.05f, fY * 0.05f ) ); 132 vec_current_rotations_.push_back( ndk_helper::Vec2( fX * M_PI, fY * M_PI ) ); 218 mat_projection_ = ndk_helper::Mat4::Perspective( fAspect, 1.f, CAM_NEAR, CAM_FAR ); 257 mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ) [all...] |
Android.mk | 13 LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue ndk_helper 17 $(call import-module,android/ndk_helper)
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/development/ndk/platforms/android-17/samples/Teapot/jni/ |
TeapotNativeActivity.cpp | 44 ndk_helper::GLContext* gl_context_; 49 ndk_helper::DoubletapDetector doubletap_detector_; 50 ndk_helper::PinchDetector pinch_detector_; 51 ndk_helper::DragDetector drag_detector_; 52 ndk_helper::PerfMonitor monitor_; 54 ndk_helper::TapCamera tap_camera_; 64 void TransformPosition( ndk_helper::Vec2& vec ); 105 gl_context_ = ndk_helper::GLContext::GetInstance(); 218 ndk_helper::GESTURE_STATE doubleTapState = eng->doubletap_detector_.Detect( event ); 219 ndk_helper::GESTURE_STATE dragState = eng->drag_detector_.Detect( event ) [all...] |
TeapotRenderer.h | 88 ndk_helper::Mat4 mat_projection_; 89 ndk_helper::Mat4 mat_view_; 90 ndk_helper::Mat4 mat_model_; 92 ndk_helper::TapCamera* camera_; 99 bool Bind( ndk_helper::TapCamera* camera );
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Android.mk | 14 LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue ndk_helper 18 $(call import-module,android/ndk_helper)
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TeapotRenderer.cpp | 88 mat_model_ = ndk_helper::Mat4::Translation( 0, 0, -15.f ); 90 ndk_helper::Mat4 mat = ndk_helper::Mat4::RotationX( M_PI / 3 ); 104 mat_projection_ = ndk_helper::Mat4::Perspective( fAspect, 1.f, CAM_NEAR, CAM_FAR ); 134 mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ), 135 ndk_helper::Vec3( 0.f, 0.f, 0.f ), ndk_helper::Vec3( 0.f, 1.f, 0.f ) ); 153 ndk_helper::Mat4 mat_vp = mat_projection_ * mat_view_; 212 if( !ndk_helper::shader::CompileShader( &vert_shader, GL_VERTEX_SHADER, strVsh ) [all...] |
/development/ndk/sources/android/ndk_helper/ |
JNIHelper.h | 26 #define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, ndk_helper::JNIHelper::GetInstance()->GetAppName(), __VA_ARGS__)) 27 #define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, ndk_helper::JNIHelper::GetInstance()->GetAppName(), __VA_ARGS__)) 28 #define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, ndk_helper::JNIHelper::GetInstance()->GetAppName(), __VA_ARGS__)) 30 namespace ndk_helper namespace
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perfMonitor.h | 25 namespace ndk_helper namespace
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Android.mk | 5 LOCAL_MODULE:= ndk_helper
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GLContext.h | 29 namespace ndk_helper namespace
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interpolator.h | 27 namespace ndk_helper namespace
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perfMonitor.cpp | 19 namespace ndk_helper namespace
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shader.h | 33 namespace ndk_helper namespace
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gestureDetector.h | 32 namespace ndk_helper namespace
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tapCamera.h | 26 namespace ndk_helper namespace
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interpolator.cpp | 21 namespace ndk_helper namespace
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GLContext.cpp | 27 namespace ndk_helper namespace
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shader.cpp | 23 namespace ndk_helper namespace
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gestureDetector.cpp | 22 namespace ndk_helper namespace
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tapCamera.cpp | 25 namespace ndk_helper namespace
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JNIHelper.cpp | 23 namespace ndk_helper namespace
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vecmath.cpp | 22 namespace ndk_helper namespace
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vecmath.h | 23 namespace ndk_helper namespace 1115 } //namespace ndk_helper
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