OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:normalMap
(Results
1 - 7
of
7
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Surface.java
119
//
normalMap
merges normals of faces that will be rendered smooth
120
Map<Vector3f, Vector3f>
normalMap
= new HashMap<Vector3f, Vector3f>(vertices.length);
123
this.addNormal(n,
normalMap
, smooth, vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
129
Vector3f n =
normalMap
.get(vertices[i]);
232
* @param
normalMap
239
private void addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f>
normalMap
, boolean smooth, Vector3f... vertices) {
241
Vector3f n =
normalMap
.get(v);
243
normalMap
.put(v, normalToAdd.clone());
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java
64
protected Texture diffuseMap,
normalMap
, specularMap, alphaMap;
121
normalMap
= null;
148
if (
normalMap
!= null) material.setTexture("
NormalMap
",
normalMap
);
233
if (
normalMap
== null){
235
normalMap
= loadTexture(path);
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java
150
//
normalMap
merges normals of faces that will be rendered smooth
151
Map<Vector3f, Vector3f>
normalMap
= new HashMap<Vector3f, Vector3f>(verticesAmount);
200
this.addNormal(n,
normalMap
, smooth, vertices[v1], vertices[v2], vertices[v3]);
201
normalList.add(
normalMap
.get(vertices[v1]));
202
normalList.add(
normalMap
.get(vertices[v2]));
203
normalList.add(
normalMap
.get(vertices[v3]));
235
this.addNormal(n,
normalMap
, smooth, vertices[v4]);
236
normalList.add(
normalMap
.get(vertices[v1]));
237
normalList.add(
normalMap
.get(vertices[v3]));
238
normalList.add(
normalMap
.get(vertices[v4]));
[
all
...]
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TextureAtlas.java
74
* additionally handle <em>
NormalMap
</em> and <em>SpecularMap</em> as secondary maps.</p>
139
* Add a geometries DiffuseMap (or ColorMap),
NormalMap
and SpecularMap to the atlas.
145
Texture normal = getMaterialTexture(geometry, "
NormalMap
");
157
addTexture(diffuse, "
NormalMap
", keyName);
460
* Create a texture atlas for the given root node, containing DiffuseMap,
NormalMap
and SpecularMap.
504
Texture
normalMap
= atlas.getAtlasTexture("
NormalMap
");
509
if (
normalMap
!= null) {
510
mat.setTexture("
NormalMap
",
normalMap
);
[
all
...]