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Searched
refs:normalY
(Results
1 - 2
of
2
) sorted by null
/external/replicaisland/tools/
ExtractPoints.js
84
var
normalY
= edge.endX - edge.startX;
86
var normalLength = Math.sqrt((normalX * normalX) + (
normalY
*
normalY
));
88
normalY
/= normalLength;
91
edge.
normalY
=
normalY
;
93
if (normalX == 0 &&
normalY
== 0) {
97
var normalLength2 = Math.sqrt((normalX * normalX) + (
normalY
*
normalY
));
160
edge.
normalY
*= -1
[
all
...]
/external/replicaisland/src/com/replica/replicaisland/
CollisionSystem.java
439
float
normalY
= 0;
459
normalY
= segment.mNormal.y;
470
hitNormal.set(normalX,
normalY
);
543
// read startx, starty, endx, endy, normalx,
normaly
567
final float
normalY
= Utils.byteArrayToFloat(mWorkspaceBytes);
574
newSegment.mNormal.set(normalX,
normalY
);
[
all
...]
Completed in 476 milliseconds