/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/ |
LodControl.java | 66 private int numLevels; 128 numLevels = mesh.getNumLodLevels(); 129 numTris = new int[numLevels]; 130 for (int i = numLevels - 1; i >= 0; i--) 163 else if (lastDistance < newDistance && lastLevel == numLevels - 1) 171 level = numLevels - 1; 172 for (int i = numLevels; --i >= 0;){ 190 oc.write(numLevels, "numLevels", 0); 200 numLevels = ic.readInt("numLevels", 0) [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_gen_mipmap.c | 125 GLuint numLevels; 129 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels; 130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1); 131 assert(numLevels >= 1); 133 return numLevels;
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/external/deqp/framework/opengl/ |
gluTexture.hpp | 72 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 83 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames); 84 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames); 91 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams); 112 TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 123 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames); 124 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames); 130 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams); 150 Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 163 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) [all...] |
gluTexture.cpp | 129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) 146 loadCompressed(numLevels, levels, decompressionParams); 187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) 195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 214 Texture2D* Texture2D::create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* levelFileNames) 216 DE_ASSERT(numLevels > 0); 242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) 264 vector<tcu::CompressedTexture> levels(numLevels); 266 for (int ndx = 0; ndx < numLevels; ndx++) 269 return new Texture2D(context, contextInfo, numLevels, &levels[0]) [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ 104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
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radeon_mipmap_tree.c | 163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels); 168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { 189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, 203 mt->numLevels = numLevels; 324 unsigned numLevels; 332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); 338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureSpecificationTests.cpp | 482 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; 486 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 520 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; 524 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 627 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; 636 for (int ndx = 0; ndx < numLevels; ndx++) 669 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; 680 for (int ndx = 0; ndx < numLevels; ndx++) 718 int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 : 1; 727 vector<int> levels (numLevels); [all...] |
es2fTextureCompletenessTests.cpp | 283 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); 285 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 352 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); 354 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 405 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); 407 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 511 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); 513 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 525 glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); 615 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())) [all...] |
es2fTextureSizeTests.cpp | 99 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 232 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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es2fTextureFilteringTests.cpp | 174 int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 180 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 190 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 192 deUint32 step = 0x00ffffff / numLevels; 437 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 454 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 464 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 466 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 793 const int numLevels = 7; 795 for (int level = 0; level < numLevels; level++ [all...] |
es2fShaderTextureFunctionTests.cpp | 130 int numLevels; 139 , numLevels (0) 155 , numLevels (numLevels_) 338 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); 344 for (int level = 0; level < m_textureSpec.numLevels; level++) 368 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); 375 for (int level = 0; level < m_textureSpec.numLevels; level++)
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/external/deqp/framework/common/ |
tcuTexture.hpp | 417 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod); 418 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod); 419 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod); 421 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset); 422 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset); 423 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset); 425 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset); 426 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset); 471 Texture1DView (int numLevels, const ConstPixelBufferAccess* levels); 488 inline Texture1DView::Texture1DView (int numLevels, const ConstPixelBufferAccess* levels [all...] |
tcuTexture.cpp | [all...] |
/external/llvm/unittests/ExecutionEngine/MCJIT/ |
MCJITTest.cpp | 161 unsigned int numLevels = 23; 168 for (unsigned int i = 0; i < numLevels; ++i) {
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/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
ShadowWifiManager.java | 114 public static int calculateSignalLevel (int rssi, int numLevels) 116 return (int)(sSignalLevelInPercent*(numLevels-1));
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/cts/tests/tests/net/src/android/net/wifi/cts/ |
WifiManagerTest.java | 409 final int numLevels = 9; 411 assertEquals(expectLevel, WifiManager.calculateSignalLevel(MIN_RSSI, numLevels)); 412 assertEquals(numLevels - 1, WifiManager.calculateSignalLevel(MAX_RSSI, numLevels)); 415 numLevels));
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/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 134 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 140 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 150 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 152 deUint32 step = 0x00ffffff / numLevels; 391 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 408 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 418 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 420 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 439 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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/external/deqp/modules/gles3/functional/ |
es3fTextureSizeTests.cpp | 99 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 232 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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es3fTextureMipmapTests.cpp | 206 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 209 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 211 deUint32 step = 0xff / (numLevels-1); 551 int numLevels = deLog2Floor32(m_size)+1; 556 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 558 deUint32 step = 0xff / (numLevels-1); 857 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 886 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 994 const int numLevels = deLog2Floor32(m_size)+1; [all...] |
es3fTextureFilteringTests.cpp | 174 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 180 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 190 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 192 deUint32 step = 0x00ffffff / numLevels; 452 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; 469 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 479 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 481 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 739 const int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; 754 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++ [all...] |
es3fTextureShadowTests.cpp | 234 int numLevels = m_textures[0]->getRefTexture().getNumLevels(); 237 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 244 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 246 deUint32 step = 0x00ffffff / numLevels; 484 int numLevels = deLog2Floor32(m_size)+1; 506 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 516 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 518 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 781 int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; 788 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++ [all...] |
/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 143 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 149 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 159 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 161 deUint32 step = 0x00ffffff / numLevels; 404 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; 421 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 431 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 433 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
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/external/deqp/modules/gles2/performance/ |
es2pTextureCases.cpp | 171 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; 172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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/external/deqp/modules/gles3/performance/ |
es3pTextureCases.cpp | 197 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; 198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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/external/deqp/modules/gles31/functional/ |
es31fTextureFilteringTests.cpp | 208 const int numLevels = deLog2Floor32(m_size) + 1; 224 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 241 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 249 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1); 250 const deUint32 rgb = step * (levelNdx + layerFaceNdx*numLevels);
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