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Searched
refs:numQuads
(Results
1 - 9
of
9
) sorted by null
/external/deqp/modules/gles2/functional/
es2fBufferTestUtil.cpp
370
static void renderQuadGridReference (tcu::Surface& dst, int
numQuads
, int rowLength, const deUint8* inPtr)
374
dst.setSize(rowLength*VERIFY_QUAD_SIZE, (
numQuads
/rowLength + (
numQuads
%rowLength != 0 ? 1 : 0))*VERIFY_QUAD_SIZE);
379
for (int quadNdx = 0; quadNdx <
numQuads
; quadNdx++)
450
int
numQuads
= numBytesToVerify/numBytesInQuad;
451
int numCols = de::min(maxQuadsX,
numQuads
);
452
int numRows =
numQuads
/maxQuadsX + (
numQuads
%maxQuadsX != 0 ? 1 : 0);
462
glDrawElements (GL_TRIANGLES,
numQuads
*6, GL_UNSIGNED_SHORT, &indices[0]);
464
renderQuadGridReference(reference,
numQuads
, numCols, refPtr + offset + curOffset)
[
all
...]
es2fDitheringTests.cpp
469
const int
numQuads
= m_testCtx.getCommandLine().getTestIterationCount() > 0 ? m_testCtx.getCommandLine().getTestIterationCount() : 30;
471
DE_ASSERT(m_iteration <
numQuads
);
473
const Vec4 quadColor = (float)m_iteration / (float)(
numQuads
-1) * m_color;
482
if (m_iteration ==
numQuads
- 1)
/external/deqp/modules/glshared/
glsBufferTestUtil.cpp
531
static void renderQuadGridReference (tcu::Surface& dst, int
numQuads
, int rowLength, const deUint8* inPtr)
535
dst.setSize(rowLength*VERIFY_QUAD_SIZE, (
numQuads
/rowLength + (
numQuads
%rowLength != 0 ? 1 : 0))*VERIFY_QUAD_SIZE);
540
for (int quadNdx = 0; quadNdx <
numQuads
; quadNdx++)
620
int
numQuads
= numBytesToVerify/numBytesInQuad;
621
int numCols = de::min(maxQuadsX,
numQuads
);
622
int numRows =
numQuads
/maxQuadsX + (
numQuads
%maxQuadsX != 0 ? 1 : 0);
632
glDrawElements (GL_TRIANGLES,
numQuads
*6, GL_UNSIGNED_SHORT, DE_NULL);
634
renderQuadGridReference(reference,
numQuads
, numCols, refPtr + offset + curOffset)
[
all
...]
glsRandomShaderCase.cpp
205
int
numQuads
= m_gridWidth*m_gridHeight;
206
int numIndices =
numQuads
*6;
208
for (int quadNdx = 0; quadNdx <
numQuads
; quadNdx++)
/external/deqp/modules/gles3/functional/
es3fDitheringTests.cpp
469
const int
numQuads
= m_testCtx.getCommandLine().getTestIterationCount() > 0 ? m_testCtx.getCommandLine().getTestIterationCount() : 30;
471
DE_ASSERT(m_iteration <
numQuads
);
473
const Vec4 quadColor = (float)m_iteration / (float)(
numQuads
-1) * m_color;
482
if (m_iteration ==
numQuads
- 1)
es3fFboMultisampleTests.cpp
141
const int
numQuads
= 8;
149
for (int ndx = 0; ndx <
numQuads
; ndx++)
es3fShaderBuiltinVarTests.cpp
753
const int
numQuads
= numVertices/6 + (numVertices%6 != 0 ? 1 : 0);
754
const int viewportW = de::min(
numQuads
, maxQuadsX)*quadWidth;
755
const int viewportH = (
numQuads
/maxQuadsX + (
numQuads
%maxQuadsX != 0 ? 1 : 0))*quadHeight;
[
all
...]
es3fFragmentOutputTests.cpp
556
const int
numQuads
= (gridWidth-1)*(gridHeight-1);
557
const int numIndices =
numQuads
*6;
595
for (int quadNdx = 0; quadNdx <
numQuads
; quadNdx++)
[
all
...]
/external/deqp/modules/gles31/functional/
es31fAdvancedBlendTests.cpp
398
const int
numQuads
= m_overdrawCount+1;
400
vector<Vec4> colors (
numQuads
*4);
413
vector<Vec2> positions (
numQuads
*4);
414
vector<deUint16> indices (
numQuads
*6);
426
for (int quadNdx = 0; quadNdx <
numQuads
; quadNdx++)
470
gl.drawElements(GL_TRIANGLES, 6*(
numQuads
-1), GL_UNSIGNED_SHORT, (const void*)(deUintptr)(6*sizeof(deUint16)));
474
for (int quadNdx = 1; quadNdx <
numQuads
; quadNdx++)
504
for (int quadNdx = 0; quadNdx <
numQuads
; quadNdx++)
Completed in 467 milliseconds