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    Searched refs:numQuads (Results 1 - 9 of 9) sorted by null

  /external/deqp/modules/gles2/functional/
es2fBufferTestUtil.cpp 370 static void renderQuadGridReference (tcu::Surface& dst, int numQuads, int rowLength, const deUint8* inPtr)
374 dst.setSize(rowLength*VERIFY_QUAD_SIZE, (numQuads/rowLength + (numQuads%rowLength != 0 ? 1 : 0))*VERIFY_QUAD_SIZE);
379 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
450 int numQuads = numBytesToVerify/numBytesInQuad;
451 int numCols = de::min(maxQuadsX, numQuads);
452 int numRows = numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0);
462 glDrawElements (GL_TRIANGLES, numQuads*6, GL_UNSIGNED_SHORT, &indices[0]);
464 renderQuadGridReference(reference, numQuads, numCols, refPtr + offset + curOffset)
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es2fDitheringTests.cpp 469 const int numQuads = m_testCtx.getCommandLine().getTestIterationCount() > 0 ? m_testCtx.getCommandLine().getTestIterationCount() : 30;
471 DE_ASSERT(m_iteration < numQuads);
473 const Vec4 quadColor = (float)m_iteration / (float)(numQuads-1) * m_color;
482 if (m_iteration == numQuads - 1)
  /external/deqp/modules/glshared/
glsBufferTestUtil.cpp 531 static void renderQuadGridReference (tcu::Surface& dst, int numQuads, int rowLength, const deUint8* inPtr)
535 dst.setSize(rowLength*VERIFY_QUAD_SIZE, (numQuads/rowLength + (numQuads%rowLength != 0 ? 1 : 0))*VERIFY_QUAD_SIZE);
540 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
620 int numQuads = numBytesToVerify/numBytesInQuad;
621 int numCols = de::min(maxQuadsX, numQuads);
622 int numRows = numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0);
632 glDrawElements (GL_TRIANGLES, numQuads*6, GL_UNSIGNED_SHORT, DE_NULL);
634 renderQuadGridReference(reference, numQuads, numCols, refPtr + offset + curOffset)
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glsRandomShaderCase.cpp 205 int numQuads = m_gridWidth*m_gridHeight;
206 int numIndices = numQuads*6;
208 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
  /external/deqp/modules/gles3/functional/
es3fDitheringTests.cpp 469 const int numQuads = m_testCtx.getCommandLine().getTestIterationCount() > 0 ? m_testCtx.getCommandLine().getTestIterationCount() : 30;
471 DE_ASSERT(m_iteration < numQuads);
473 const Vec4 quadColor = (float)m_iteration / (float)(numQuads-1) * m_color;
482 if (m_iteration == numQuads - 1)
es3fFboMultisampleTests.cpp 141 const int numQuads = 8;
149 for (int ndx = 0; ndx < numQuads; ndx++)
es3fShaderBuiltinVarTests.cpp 753 const int numQuads = numVertices/6 + (numVertices%6 != 0 ? 1 : 0);
754 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth;
755 const int viewportH = (numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0))*quadHeight;
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es3fFragmentOutputTests.cpp 556 const int numQuads = (gridWidth-1)*(gridHeight-1);
557 const int numIndices = numQuads*6;
595 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
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  /external/deqp/modules/gles31/functional/
es31fAdvancedBlendTests.cpp 398 const int numQuads = m_overdrawCount+1;
400 vector<Vec4> colors (numQuads*4);
413 vector<Vec2> positions (numQuads*4);
414 vector<deUint16> indices (numQuads*6);
426 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
470 gl.drawElements(GL_TRIANGLES, 6*(numQuads-1), GL_UNSIGNED_SHORT, (const void*)(deUintptr)(6*sizeof(deUint16)));
474 for (int quadNdx = 1; quadNdx < numQuads; quadNdx++)
504 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)

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