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    Searched refs:numStencilBits (Results 1 - 10 of 10) sorted by null

  /external/deqp/framework/referencerenderer/
rrFragmentOperations.hpp 135 void executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer);
136 void executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
139 void executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer);
rrFragmentOperations.cpp 91 void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer)
110 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
129 void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer)
145 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1);
152 case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits) - 1)) break;
153 case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits) - 1)) break;
154 case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - 1)) break;
155 case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - 1)) break;
156 case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1)) break;
265 void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer
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rrRenderState.hpp 261 int numStencilBits;
290 , numStencilBits (8)
  /external/deqp/modules/egl/
teglImageUtil.cpp 333 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(ref.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x();
334 const deUint32 stencilMask = deBitMask32(0, numStencilBits);
teglImageFormatTests.cpp 587 const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(reference.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x();
588 const deUint32 maxStencil = deBitMask32(0, numStencilBits);
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  /external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp 105 dst.numStencilBits = renderTarget.getStencilBits();
es2fDepthStencilTests.cpp 399 dst.state.numStencilBits = renderTarget.stencilBits;
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  /external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp 105 dst.numStencilBits = renderTarget.getStencilBits();
es3fDepthStencilTests.cpp 399 dst.state.numStencilBits = renderTarget.stencilBits;
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]

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