HomeSort by relevance Sort by last modified time
    Searched refs:numUniforms (Results 1 - 6 of 6) sorted by null

  /frameworks/rs/driver/
rsdShaderCache.cpp 193 GLint numUniforms = 0;
197 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms);
200 if (numUniforms > 0 && maxNameLength > 0) {
201 uniformList = new UniformQueryData*[numUniforms];
204 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
219 uniformList, (uint32_t)numUniforms);
221 uniformList, (uint32_t)numUniforms);
225 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
  /external/deqp/modules/glshared/
glsRandomUniformBlockCase.cpp 89 int numUniforms = rnd.getInt(1, m_maxBlockMembers);
117 for (int ndx = 0; ndx < numUniforms; ndx++)
glsUniformBlockCase.cpp     [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 705 GLint numUniforms=0;
706 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms);
707 ctx->m_shared->initProgramData(program,numUniforms);
718 for (GLint i=0 ; i<numUniforms ; ++i)
    [all...]
  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp 453 const int numUniforms = rnd.getInt(1, 5);
457 for (int i = 0; i < numUniforms; i++)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp 519 const int numUniforms = rnd.getInt(1, 5);
523 for (int i = 0; i < numUniforms; i++)
    [all...]

Completed in 323 milliseconds