/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Mesh.cpp | 17 const int numVertices) 21 mNumVertices(numVertices) {
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Mesh.h | 24 const int numVertices);
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GLUtils.cpp | 99 int numVertices = readInt(buffer + index); 101 float* vertices = new float[numVertices * 3]; 102 float* normals = new float[numVertices * 3]; 103 float* texCoords = new float[numVertices * 2]; 104 for (int i = 0; i < numVertices; i++) { 127 return new Mesh(vertices, normals, texCoords, numVertices);
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/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_util_NativeMeshUtil.cpp | 49 (JNIEnv * env, jclass cls, jobject triangleIndexBase, jobject vertexIndexBase, jint numTriangles, jint numVertices, jint vertexStride, jint triangleIndexStride) { 53 btTriangleIndexVertexArray* array = new btTriangleIndexVertexArray(numTriangles, triangles, triangleIndexStride, numVertices, vertices, vertexStride);
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
MeshCollisionShape.java | 53 protected int numVertices, numTriangles, vertexStride, triangleIndexStride; 71 this.numVertices = bulletMesh.numVertices; 90 capsule.write(numVertices, "numVertices", 0); 102 numVertices = capsule.readInt("numVertices", 0); 114 bulletMesh.numVertices = numVertices; 121 TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride) [all...] |
GImpactCollisionShape.java | 54 protected int numVertices, numTriangles, vertexStride, triangleIndexStride; 73 this.numVertices = bulletMesh.numVertices; 93 capsule.write(numVertices, "numVertices", 0); 106 numVertices = capsule.readInt("numVertices", 0); 118 bulletMesh.numVertices = numVertices; 125 TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride) [all...] |
/external/deqp/framework/referencerenderer/ |
rrPrimitiveAssembler.hpp | 80 static void exec (Iterator outputIterator, VertexPacket* const* vertices, size_t numVertices, rr::ProvokingVertex provokingConvention) 84 for (size_t ndx = 0; ndx + 2 < numVertices; ndx += 3) 97 static void exec (Iterator outputIterator, VertexPacket* const* vertices, size_t numVertices, rr::ProvokingVertex provokingConvention) 99 if (numVertices < 3) 111 if (ndx >= numVertices) 121 if (ndx >= numVertices) 142 static void exec (Iterator outputIterator, VertexPacket* const* vertices, size_t numVertices, rr::ProvokingVertex provokingConvention) 144 if (numVertices == 0) 152 for (size_t ndx = 1; ndx + 1 < numVertices; ++ndx) 205 static void exec (Iterator outputIterator, VertexPacket* const* vertices, size_t numVertices, rr::ProvokingVertex provokingConvention [all...] |
rrPrimitivePacket.cpp | 31 GeometryEmitter::GeometryEmitter (VertexPacketAllocator& vpalloc, size_t numVertices) 34 , m_maxVertices (numVertices)
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rrPrimitivePacket.hpp | 56 GeometryEmitter (VertexPacketAllocator& vpalloc, size_t numVertices);
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
NativeMeshUtil.java | 50 int numVertices = mesh.getVertexCount();
72 return createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
75 public static native long createTriangleIndexVertexArray(ByteBuffer triangleIndexBase, ByteBuffer vertexBase, int numTraingles, int numVertices, int vertextStride, int triangleIndexStride);
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Statistics.java | 52 protected int numVertices; 102 data[0] = numVertices; 127 numVertices += mesh.getVertexCount(); 197 numVertices = 0;
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
GImpactCollisionShape.java | 56 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
77 numVertices = mesh.getVertexCount();
112 capsule.write(numVertices, "numVertices", 0);
125 numVertices = capsule.readInt("numVertices", 0);
137 // bulletMesh.numVertices = numVertices;
144 // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
150 meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); [all...] |
MeshCollisionShape.java | 56 protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
74 numVertices = mesh.getVertexCount();
108 capsule.write(numVertices, "numVertices", 0);
120 numVertices = capsule.readInt("numVertices", 0);
132 // bulletMesh.numVertices = numVertices;
139 // TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
143 meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride); [all...] |
/external/deqp/framework/randomshaders/ |
rsgProgramExecutor.cpp | 47 VaryingStorage (const VariableType& type, int numVertices); 57 VaryingStorage::VaryingStorage (const VariableType& type, int numVertices) 58 : m_value(type.getScalarSize()*numVertices) 75 VaryingStore (int numVertices); 85 VaryingStore::VaryingStore (int numVertices) 86 : m_numVertices(numVertices) 215 int numVertices = gridVtxWidth*gridVtxHeight; 217 VaryingStore varyingStore(numVertices); 222 int numPackets = numVertices + ((numVertices%EXEC_VEC_WIDTH) ? 1 : 0) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fRasterizerDiscardTests.cpp | 129 int numVertices; 133 case GL_POINTS: numVertices = numPrimitives; break; 134 case GL_LINES: numVertices = 2*numPrimitives; break; 135 case GL_LINE_STRIP: numVertices = numPrimitives+1; break; 136 case GL_LINE_LOOP: numVertices = numPrimitives+2; break; 137 case GL_TRIANGLES: numVertices = 3*numPrimitives; break; 138 case GL_TRIANGLE_STRIP: numVertices = numPrimitives+2; break; 139 case GL_TRIANGLE_FAN: numVertices = numPrimitives+2; break; 142 numVertices = 0; 145 dst.resize(numVertices * 4) [all...] |
es3fPrimitiveRestartTests.cpp | 309 int numVertices = row*numCols + col + 1; 311 for (int i = 0; i < numVertices; i++) 313 float fx = centerX + 0.9f * deFloatCos((float)i*2.0f*DE_PI / (float)numVertices) / (float)numCols; 314 float fy = centerY + 0.9f * deFloatSin((float)i*2.0f*DE_PI / (float)numVertices) / (float)numRows; 340 int numVertices = stripNdx + 1; 342 for (int i = 0; i < numVertices; i++) 412 int numVertices = rowNdx + 1; 414 for (int i = 0; i < numVertices; i++)
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es3fSyncTests.cpp | 111 int numVertices = 3*numPrimitives; 112 dst.resize(numVertices * 4); 114 for (int i = 0; i < numVertices; i++)
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es3fShaderPrecisionTests.cpp | 360 const int numVertices = 4; 377 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); 378 vertexArrays.push_back(glu::va::Float("a_in0", 1, numVertices, 0, &in0Arr[0])); 379 vertexArrays.push_back(glu::va::Float("a_in1", 1, numVertices, 0, &in1Arr[0])); 579 const int numVertices = 4; 598 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); 599 vertexArrays.push_back(glu::va::Int32("a_in0", 1, numVertices, 0, &in0Arr[0])); 600 vertexArrays.push_back(glu::va::Int32("a_in1", 1, numVertices, 0, &in1Arr[0])); 773 const int numVertices = 4; 792 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])) [all...] |
es3fShaderBuiltinVarTests.cpp | 708 void renderReference (const tcu::PixelBufferAccess& dst, const int numVertices, const deUint16* const indices, const tcu::Vec4* const positions, const tcu::Vec4* const colors); 751 const int numVertices = MAX_VERTICES; 753 const int numQuads = numVertices/6 + (numVertices%6 != 0 ? 1 : 0); 795 m_colors.resize(numVertices); 822 m_positions.resize(numVertices); 823 DE_ASSERT(numVertices%3 == 0); 824 for (int vtxNdx = 0; vtxNdx < numVertices; vtxNdx += 3) 932 void VertexIDCase::renderReference (const tcu::PixelBufferAccess& dst, const int numVertices, const deUint16* const indices, const tcu::Vec4* const positions, const tcu::Vec4* const colors) 959 rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, numVertices, rr::DrawIndices(indices)))) [all...] |
/external/deqp/modules/glshared/ |
glsRandomShaderCase.hpp | 47 VertexArray (const rsg::ShaderInput* input, int numVertices);
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glsShaderPerformanceMeasurer.cpp | 306 deInt64 numVertices = (deInt64)getNumVertices(m_gridSizeX, m_gridSizeY) * numQuadGrids; 308 double mvertPerSecond = (double)numVertices / (double)totalTime; 326 deInt64 numVertices = (deInt64)getNumVertices(m_gridSizeX, m_gridSizeY) * numQuadGrids; 328 double mvertPerSecond = (double)numVertices / (double)totalTime; 334 << TestLog::Float("FragmentsPerVertices", "Vertex-fragment ratio", "Fragments/Vertices", QP_KEY_TAG_NONE, (float)numPixels / (float)numVertices)
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glsFragOpInteractionCase.cpp | 79 static void computeVertexLayout (const vector<rsg::ShaderInput*>& attributes, int numVertices, vector<glu::VertexArrayBinding>* layout, int* stride) 94 layout->push_back(glu::va::Float(var->getName(), numComps, numVertices, 0 /* computed later */, (const float*)(deUintptr)curOffset)); 108 VertexDataStorage (const vector<rsg::ShaderInput*>& attributes, int numVertices); 124 VertexDataStorage::VertexDataStorage (const vector<rsg::ShaderInput*>& attributes, int numVertices) 127 computeVertexLayout(attributes, numVertices, &m_layout, &stride); 128 m_data.resize(stride * numVertices); 516 const int numVertices = 4; 517 VertexDataStorage vertexData (m_vertexShader.getInputs(), numVertices);
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glsRandomShaderCase.cpp | 78 VertexArray::VertexArray (const rsg::ShaderInput* input, int numVertices) 80 , m_vertices (input->getVariable()->getType().getNumElements() * numVertices) 155 int numVertices = (m_gridWidth+1)*(m_gridHeight+1); 162 VertexArray vtxArray(input, numVertices); 167 for (int vtxNdx = 0; vtxNdx < numVertices; vtxNdx++)
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/external/deqp/modules/gles3/stress/ |
es3sSyncTests.cpp | 99 int numVertices = 3*numPrimitives; 100 dst.resize(numVertices * 4); 102 for (int i = 0; i < numVertices; i++)
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
Converter.java | 237 jBulletIndexedMesh.numVertices = mesh.getVertexCount(); 260 jmeMesh.setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(mesh.numVertices * 3)); 269 for (int i = 0; i < mesh.numVertices * 3; i++) {
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