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    Searched refs:nv50_context (Results 1 - 15 of 15) sorted by null

  /external/mesa3d/src/gallium/drivers/nv50/
nv50_context.h 76 struct nv50_context { struct
159 static INLINE struct nv50_context *
160 nv50_context(struct pipe_context *pipe) function
162 return (struct nv50_context *)pipe;
166 nv50_context_screen(struct nv50_context *nv50)
171 /* return index used in nv50_context arrays for a specific shader type */
186 /* nv50_context.c */
194 extern struct draw_stage *nv50_draw_render_stage(struct nv50_context *);
197 void nv50_init_query_functions(struct nv50_context *);
208 void nv50_vertprog_validate(struct nv50_context *);
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nv50_program.h 26 struct nv50_context;
103 boolean nv50_program_upload_code(struct nv50_context *, struct nv50_program *);
104 void nv50_program_destroy(struct nv50_context *, struct nv50_program *);
nv50_state.c 30 #include "nv50_context.h"
124 if (nv50_context(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) {
145 if (nv50_context(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) {
210 struct nv50_context *nv50 = nv50_context(pipe);
339 struct nv50_context *nv50 = nv50_context(pipe);
418 struct nv50_context *nv50 = nv50_context(pipe);
551 for (i = 0; i < nv50_context(pipe)->num_samplers[s]; ++i
    [all...]
nv50_draw.c 25 #include "nv50_context.h"
29 struct nv50_context *nv50;
74 nv50_draw_render_stage(struct nv50_context *nv50)
nv50_query.c 27 #include "nv50_context.h"
60 nv50_query_allocate(struct nv50_context *nv50, struct nv50_query *q, int size)
94 nv50_query_allocate(nv50_context(pipe), nv50_query(pq), 0);
101 struct nv50_context *nv50 = nv50_context(pipe);
144 struct nv50_context *nv50 = nv50_context(pipe);
197 struct nv50_context *nv50 = nv50_context(pipe);
249 struct nv50_context *nv50 = nv50_context(pipe)
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nv50_state_validate.c 2 #include "nv50_context.h"
6 nv50_validate_fb(struct nv50_context *nv50)
103 nv50_validate_blend_colour(struct nv50_context *nv50)
115 nv50_validate_stencil_ref(struct nv50_context *nv50)
126 nv50_validate_stipple(struct nv50_context *nv50)
137 nv50_validate_scissor(struct nv50_context *nv50)
179 nv50_validate_viewport(struct nv50_context *nv50)
204 nv50_check_program_ucps(struct nv50_context *nv50,
225 nv50_validate_clip(struct nv50_context *nv50)
252 nv50_validate_blend(struct nv50_context *nv50
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nv50_context.c 30 #include "nv50_context.h"
49 struct nouveau_pushbuf *push = nv50_context(pipe)->base.pushbuf;
71 nv50_context_unreference_resources(struct nv50_context *nv50)
98 struct nv50_context *nv50 = nv50_context(pipe);
121 struct nv50_context *nv50;
126 nv50 = CALLOC_STRUCT(nv50_context);
nv50_screen.h 18 struct nv50_context;
29 struct nv50_context *cur_ctx;
nv50_transfer.c 4 #include "nv50_context.h"
53 nv50_m2mf_transfer_rect(struct nv50_context *nv50,
151 struct nv50_context *nv50 = nv50_context(&nv->pipe);
214 struct nouveau_bufctx *bctx = nv50_context(&nv->pipe)->bufctx;
256 struct nv50_context *nv50 = nv50_context(pctx);
330 struct nv50_context *nv50 = nv50_context(pctx);
390 struct nouveau_bufctx *bctx = nv50_context(&nv->pipe)->bufctx
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nv50_surface.c 32 #include "nv50_context.h"
199 struct nv50_context *nv50 = nv50_context(pipe);
275 struct nv50_context *nv50 = nv50_context(pipe);
333 struct nv50_context *nv50 = nv50_context(pipe);
385 struct nv50_context *nv50 = nv50_context(pipe);
670 nv50_blit_set_dst(struct nv50_context *nv50
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nv50_shader_state.c 29 #include "nv50_context.h"
32 nv50_constbufs_validate(struct nv50_context *nv50)
112 nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog)
127 nv50_program_update_context_state(struct nv50_context *nv50,
147 nv50_vertprog_validate(struct nv50_context *nv50)
168 nv50_fragprog_validate(struct nv50_context *nv50)
190 nv50_gmtyprog_validate(struct nv50_context *nv50)
215 nv50_sprite_coords_validate(struct nv50_context *nv50)
272 nv50_validate_derived_rs(struct nv50_context *nv50)
337 nv50_fp_linkage_validate(struct nv50_context *nv50
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nv50_vbo.c 29 #include "nv50_context.h"
135 nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb,
181 nv50_user_vbuf_range(struct nv50_context *nv50, int vbi,
198 nv50_upload_user_buffers(struct nv50_context *nv50,
223 nv50_update_user_vbufs(struct nv50_context *nv50)
266 nv50_release_user_vbufs(struct nv50_context *nv50)
275 nv50_vertex_arrays_validate(struct nv50_context *nv50)
444 nv50_draw_arrays(struct nv50_context *nv50,
563 nv50_draw_elements(struct nv50_context *nv50, boolean shorten,
661 nva0_draw_stream_output(struct nv50_context *nv50
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nv50_tex.c 23 #include "nv50_context.h"
200 nv50_validate_tic(struct nv50_context *nv50, int s)
273 void nv50_validate_textures(struct nv50_context *nv50)
287 nv50_validate_tsc(struct nv50_context *nv50, int s)
323 void nv50_validate_samplers(struct nv50_context *nv50)
nv50_program.c 24 #include "nv50_context.h"
374 nv50_program_upload_code(struct nv50_context *nv50, struct nv50_program *prog)
423 nv50_program_destroy(struct nv50_context *nv50, struct nv50_program *p)
nv50_push.c 8 #include "nv50_context.h"
209 nv50_push_vbo(struct nv50_context *nv50, const struct pipe_draw_info *info)

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