/external/valgrind/coregrind/ |
m_seqmatch.c | 170 static Bool charIsStar ( const void* pV ) { return *(const HChar*)pV == '*'; } 171 static Bool charIsQuery ( const void* pV ) { return *(const HChar*)pV == '?'; } 172 static Bool char_p_EQ_i ( const void* pV, const void* cV, 174 HChar p = *(const HChar*)pV;
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/hardware/intel/common/libva/test/ |
loadsurface.h | 123 unsigned char *pV = V_start + row * V_pitch; 129 *pV = *pV * (100 - alpha) / 100 + *qV * alpha/100; 132 pV += V_pixel_stride;
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/device/generic/goldfish/camera/ |
Converters.h | 250 inline void get(uint8_t* pY, uint8_t* pU, uint8_t* pV) const 252 *pY = Y; *pU = U; *pV = V;
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/external/pdfium/core/src/fpdfdoc/ |
doc_formfield.cpp | 178 CPDF_Object* pV = FPDF_GetFieldAttr(m_pDict, "V"); 180 if (pV != NULL) { 181 csValue = pV->GetUnicodeText(); 845 CPDF_Object* pV = FPDF_GetFieldAttr(m_pDict, "V"); 846 if (pV != NULL) { 847 csV = pV->GetString(); [all...] |
doc_form.cpp | [all...] |
/frameworks/base/core/jni/android/opengl/ |
util.cpp | 79 Poly_vert* pV = & pPoly->vert[i]; 80 ALOGI("[%d] %g, %g, %g %g", i, pV->sx, pV->sy, pV->sz, pV->sw); [all...] |
/hardware/intel/img/psb_video/src/ |
psb_texture.c | 150 signed char *pV, signed short *constant, [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dx9math.h | 312 D3DXMATRIX* WINAPI D3DXMatrixRotationAxis(D3DXMATRIX *pout, const D3DXVECTOR3 *pv, FLOAT angle); 340 D3DXQUATERNION* WINAPI D3DXQuaternionRotationAxis(D3DXQUATERNION *pout, const D3DXVECTOR3 *pv, FLOAT angle); 353 D3DXVECTOR2* WINAPI D3DXVec2Normalize(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv); 354 D3DXVECTOR4* WINAPI D3DXVec2Transform(D3DXVECTOR4 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm); 355 D3DXVECTOR4* WINAPI D3DXVec2TransformArray(D3DXVECTOR4 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n); 356 D3DXVECTOR2* WINAPI D3DXVec2TransformCoord(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm); 357 D3DXVECTOR2* WINAPI D3DXVec2TransformCoordArray(D3DXVECTOR2 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n); 358 D3DXVECTOR2* WINAPI D3DXVec2TransformNormal(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm); 359 D3DXVECTOR2* WINAPI D3DXVec2TransformNormalArray(D3DXVECTOR2 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n); 364 D3DXVECTOR3* WINAPI D3DXVec3Normalize(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv); [all...] |
/frameworks/rs/cpu_ref/ |
rsCpuIntrinsics_x86.cpp | 536 const unsigned char *pV, uint32_t count, const short *param) { 557 V = cvtepu8_epi32(_mm_set1_epi32(*(const int *)pV)); 591 pV += 4; [all...] |
/external/sqlite/dist/orig/ |
sqlite3.c | [all...] |
/external/sqlite/dist/ |
sqlite3.c | [all...] |