/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 329 deUint32 posLocation; 334 posLocation = gl.getAttribLocation(program, "a_pos"); 335 gl.enableVertexAttribArray(posLocation); 378 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1); 393 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2); 408 gl.disableVertexAttribArray(posLocation);
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teglNativeColorMappingTests.cpp | 232 deUint32 posLocation; 236 posLocation = gl.getAttribLocation(program, "a_pos"); 237 gl.enableVertexAttribArray(posLocation); 243 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions);
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teglNativeCoordMappingTests.cpp | 242 deUint32 posLocation; 245 posLocation = gl.getAttribLocation(program, "a_pos"); 246 gl.enableVertexAttribArray(posLocation); 247 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions);
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/external/deqp/modules/gles31/functional/ |
es31fTessellationGeometryInteractionTests.cpp | 253 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position"); 261 if (posLocation == -1) 268 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 269 gl.enableVertexAttribArray(posLocation); 552 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position"); 558 if (posLocation == -1) 563 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 564 gl.enableVertexAttribArray(posLocation); [all...] |
es31fMultisampleShaderRenderCase.cpp | 547 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position"); 568 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 569 gl.enableVertexAttribArray(posLocation); 598 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position"); 625 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 626 gl.enableVertexAttribArray(posLocation);
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es31fDrawTests.cpp | 819 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); 858 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 859 ctx.vertexAttribDivisor(posLocation, 0); 860 ctx.enableVertexAttribArray(posLocation); [all...] |
es31fTextureMultisampleTests.cpp | [all...] |
es31fPrimitiveBoundingBoxTests.cpp | 804 const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); 808 TCU_CHECK(posLocation != -1); 848 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(VA_NUM_ATTRIB_VECS * sizeof(float[4])), (const float*)DE_NULL + 4 * VA_POS_VEC_NDX); 850 gl.enableVertexAttribArray(posLocation); [all...] |
es31fGeometryShaderTests.cpp | [all...] |
/external/deqp/modules/gles31/stress/ |
es31sDrawTests.cpp | 184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position"); 216 gl.glVertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 217 gl.glEnableVertexAttribArray(posLocation);
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/external/deqp/modules/gles3/functional/ |
es3fDrawTests.cpp | 687 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); 723 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 724 ctx.vertexAttribDivisor(posLocation, 0); 725 ctx.enableVertexAttribArray(posLocation); [all...] |