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    Searched refs:pq2 (Results 1 - 4 of 4) sorted by null

  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9math.h 334 D3DXQUATERNION* WINAPI D3DXQuaternionBaryCentric(D3DXQUATERNION *pout, const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2, const D3DXQUATERNION *pq3, FLOAT f, FLOAT g);
338 D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION *pout, const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2);
343 D3DXQUATERNION* WINAPI D3DXQuaternionSlerp(D3DXQUATERNION *pout, const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2, FLOAT t);
344 D3DXQUATERNION* WINAPI D3DXQuaternionSquad(D3DXQUATERNION *pout, const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2, const D3DXQUATERNION *pq3,
347 const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2, const D3DXQUATERNION *pq3);
d3dx9math.inl 1261 static inline FLOAT D3DXQuaternionDot(CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2)
1263 if ( !pq1 || !pq2 ) return 0.0f;
1264 return (pq1->x) * (pq2->x) + (pq1->y) * (pq2->y) + (pq1->z) * (pq2->z) + (pq1->w) * (pq2->w);
  /external/opencv/cv/src/
mycvHaarDetectObjects.cpp 109 sqsumtype *pq0, *pq1, *pq2, *pq3; member in struct:MyCvHidHaarClassifierCascade
483 int pq0, pq1, pq2, pq3; local
507 pq2 = cascade->pq2[pq_offset];
509 variance_norm_factor = pq0 - pq1 - pq2 + pq3;
709 cascade->pq2 = sqsum_elem_ptr(*sqsum, equ_rect.y + equ_rect.height, equ_rect.x );
1164 int *pq0 = 0, *pq1 = 0, *pq2 = 0, *pq3 = 0; local
    [all...]
cvhaar.cpp 109 sqsumtype *pq0, *pq1, *pq2, *pq3; member in struct:CvHidHaarClassifierCascade
510 cascade->pq2 = sqsum_elem_ptr(*sqsum, equ_rect.y + equ_rect.height, equ_rect.x );
719 cascade->pq2[pq_offset] + cascade->pq3[pq_offset];
1132 int *pq0 = 0, *pq1 = 0, *pq2 = 0, *pq3 = 0; local
    [all...]

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