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Searched
refs:prim_count
(Results
1 - 11
of
11
) sorted by null
/external/mesa3d/src/gallium/drivers/svga/
svga_draw.c
78
for (i = 0; i < hwtnl->cmd.
prim_count
; i++)
105
assert(hwtnl->cmd.
prim_count
== 0);
121
assert(hwtnl->cmd.
prim_count
== 0);
145
if (!hwtnl->cmd.
prim_count
) {
155
for (i = 0; i < hwtnl->cmd.
prim_count
; ++i) {
172
if (hwtnl->cmd.
prim_count
) {
194
for (i = 0; i < hwtnl->cmd.
prim_count
; i++) {
223
hwtnl->cmd.
prim_count
);
229
hwtnl->cmd.
prim_count
);
243
if (hwtnl->cmd.
prim_count
== 1)
[
all
...]
svga_draw_private.h
109
unsigned
prim_count
;
member in struct:draw_cmd
/external/mesa3d/src/mesa/vbo/
vbo_save.h
83
GLuint
prim_count
;
member in struct:vbo_save_vertex_list
143
GLuint
prim_count
, prim_max;
member in struct:vbo_save_context
175
GLuint
prim_count
,
vbo_exec_draw.c
53
exec->vtx.
prim_count
,
56
for (i = 0 ; i < exec->vtx.
prim_count
; i++) {
77
GLuint nr = exec->vtx.prim[exec->vtx.
prim_count
-1].count;
82
exec->vtx.prim[exec->vtx.
prim_count
-1].start *
130
exec->vtx.prim[exec->vtx.
prim_count
-1].count--;
384
if (exec->vtx.
prim_count
&&
405
printf("%s %d %d\n", __FUNCTION__, exec->vtx.
prim_count
,
410
exec->vtx.
prim_count
,
440
exec->vtx.
prim_count
= 0;
vbo_save_draw.c
119
if (node->
prim_count
) {
120
const struct _mesa_prim *prim = &node->prim[node->
prim_count
- 1];
243
list->
prim_count
,
278
if (node->
prim_count
> 0) {
325
node->
prim_count
,
vbo_save_loopback.c
163
GLuint
prim_count
,
182
for (i = 0 ; i <
prim_count
; i++) {
vbo_exec.h
93
GLuint
prim_count
;
member in struct:vbo_exec_context::__anon17153
vbo_save_api.c
109
const struct _mesa_prim *prim = &node->prim[node->
prim_count
- 1];
302
save->
prim_count
= 0;
338
node->
prim_count
= save->
prim_count
;
380
save->prim_store->used += node->
prim_count
;
397
node->attrsz, node->prim, node->
prim_count
,
445
GLint i = save->
prim_count
- 1;
476
save->
prim_count
= 1;
799
if (save->vert_count || save->
prim_count
) {
800
if (save->
prim_count
> 0)
[
all
...]
vbo_exec_api.c
69
if (exec->vtx.
prim_count
== 0) {
75
GLuint last_begin = exec->vtx.prim[exec->vtx.
prim_count
-1].begin;
79
GLint i = exec->vtx.
prim_count
- 1;
85
last_count = exec->vtx.prim[exec->vtx.
prim_count
-1].count;
92
exec->vtx.
prim_count
= 0;
98
assert(exec->vtx.
prim_count
== 0);
104
exec->vtx.
prim_count
++;
837
i = exec->vtx.
prim_count
++;
867
if (exec->vtx.
prim_count
> 0) {
870
int i = exec->vtx.
prim_count
- 1
[
all
...]
/frameworks/native/opengl/libagl/
array.cpp
405
uint32_t
prim_count
;
local
407
case GL_POINTS:
prim_count
= total; break;
408
case GL_LINE_STRIP:
prim_count
= total - 1; break;
409
case GL_LINE_LOOP:
prim_count
= total - 1; break;
410
case GL_LINES:
prim_count
= total / 2; break;
411
case GL_TRIANGLE_STRIP:
prim_count
= total - 2; break;
412
case GL_TRIANGLE_FAN:
prim_count
= total - 2; break;
413
case GL_TRIANGLES:
prim_count
= total / 3; break;
419
prim_count
, int(ns2us(time)), int(
prim_count
*float(seconds(1))/time)
[
all
...]