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  /external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp 61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords)
146 ShaderRenderCase::setupUniforms(programID, constCoords);
148 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords);
1172 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1174 int loc = gl.getUniformLocation(programID, name); \
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es2fDepthTests.cpp 54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color)
84 ctx.useProgram(programID);
85 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr());
es2fShaderDiscardTests.cpp 67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)
134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
es2fVertexTextureTests.cpp 632 const deUint32 programID = m_program->getProgram();
637 const int positionLoc = glGetAttribLocation(programID, "a_position");
646 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord");
657 const int lodLoc = glGetUniformLocation(programID, "u_lod");
670 const int texLoc = glGetUniformLocation(programID, "u_texture");
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es2fShaderIndexingTests.cpp 154 virtual void setup (int programID);
155 virtual void setupUniforms (int programID, const Vec4& constCoords);
193 void ShaderIndexingCase::setup (int programID)
195 DE_UNREF(programID);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
204 int arrLoc = gl.getUniformLocation(programID, "u_arr");
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es2fShaderLoopTests.cpp 220 virtual void setup (int programID);
221 virtual void setupUniforms (int programID, const Vec4& constCoords);
262 void ShaderLoopCase::setup (int programID)
264 DE_UNREF(programID);
267 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)
269 DE_UNREF(programID);
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  /external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp 54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords)
113 ShaderRenderCase::setupUniforms(programID, constCoords);
115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords);
1146 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1148 int loc = gl.getUniformLocation(programID, name); \
1155 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \
1157 int loc = gl.getUniformLocation(programID, name); \
1167 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value
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es3fDepthTests.cpp 54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color)
87 ctx.useProgram(programID);
88 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr());
es3fShaderDiscardTests.cpp 61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)
114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
es3fShaderLoopTests.cpp 215 virtual void setup (int programID);
216 virtual void setupUniforms (int programID, const Vec4& constCoords);
230 void ShaderLoopCase::setup (int programID)
232 DE_UNREF(programID);
235 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)
237 DE_UNREF(programID);
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es3fVertexTextureTests.cpp 733 const deUint32 programID = m_program->getProgram();
738 const int positionLoc = glGetAttribLocation(programID, "a_position");
747 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord");
758 const int lodLoc = glGetUniformLocation(programID, "u_lod");
771 const int texLoc = glGetUniformLocation(programID, "u_texture");
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  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.cpp 34 GrGLProgram* createProgram(GrGLuint programID) override {
39 pathProc->resolveSeparableVaryings(fGpu, programID);
40 return SkNEW_ARGS(GrGLNvprProgram, (fGpu, this->desc(), fUniformHandles, programID,
400 GrGLuint programID;
401 GL_CALL_RET(programID, CreateProgram());
402 if (0 == programID) {
409 if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) {
410 this->cleanupProgram(programID, shadersToDelete);
417 fVS.bindVertexAttributes(programID);
420 if (!fFS.compileAndAttachShaders(programID, &shadersToDelete))
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GrGLVertexShaderBuilder.h 40 void bindVertexAttributes(GrGLuint programID);
41 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds);
GrGLProgramBuilder.h 325 void bindUniformLocations(GrGLuint programID);
326 bool checkLinkStatus(GrGLuint programID);
327 void resolveUniformLocations(GrGLuint programID);
328 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs);
332 virtual GrGLProgram* createProgram(GrGLuint programID);
GrGLVertexShaderBuilder.cpp 71 void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) {
76 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName));
82 GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) {
88 return this->finalize(programId, GR_GL_VERTEX_SHADER, shaderIds);
GrGLFragmentShaderBuilder.h 111 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds);
112 void bindFragmentShaderLocations(GrGLuint programID);
GrGLFragmentShaderBuilder.cpp 269 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
283 return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds);
286 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) {
290 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()));
293 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_name()));
  /external/skia/src/gpu/gl/
GrGLProgram.h 54 GrGLuint programID() const { return fProgramID; }
107 GrGLuint programID,
171 GrGLuint programID,
GrGLPathProcessor.h 30 void resolveSeparableVaryings(GrGLGpu* gpu, GrGLuint programId);
40 GrGLuint programID);
GrGLProgram.cpp 32 GrGLuint programID,
41 , fProgramID(programID)
179 GrGLuint programID,
184 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc,
GrGLPathProcessor.cpp 92 void GrGLPathProcessor::resolveSeparableVaryings(GrGLGpu* gpu, GrGLuint programId) {
98 GetProgramResourceLocation(programId,
110 GrGLuint programID) {
127 glpr->setProgramPathFragmentInputTransform(programID,
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 443 deUint32 programID = m_program->getProgram();
444 gl.useProgram(programID);
456 render(resImage, programID, quadGrid);
480 void ShaderRenderCase::setup (int programID)
482 DE_UNREF(programID);
485 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords)
487 DE_UNREF(programID);
491 void ShaderRenderCase::setupDefaultInputs (int programID)
497 setupDefaultUniforms(m_renderCtx, programID);
606 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid
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glsShaderRenderCase.hpp 218 virtual void setup (int programID);
219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
233 void setupDefaultInputs (int programID);
235 void render (tcu::Surface& result, int programID, const QuadGrid& quadGrid);
264 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID);
  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceQueryTestCase.cpp 224 SingleVariableValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension);
235 SingleVariableValidator::SingleVariableValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension)
238 , m_programID (programID)
284 SingleBlockValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension);
294 SingleBlockValidator::SingleBlockValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension)
297 , m_programID (programID)
355 TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& filter);
362 TypeValidator::TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& filter)
363 : SingleVariableValidator(context, PROGRAMRESOURCEPROP_TYPE, programID, filter, DE_NULL)
430 ArraySizeValidator (Context& context, glw::GLuint programID, int unsizedArraySize, const VariableSearchFilter& filter)
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  /external/deqp/modules/gles31/stress/
es31sDrawTests.cpp 183 const deUint32 programID = program.getProgram();
184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position");
185 const deInt32 colorLocation = gl.glGetAttribLocation(programID, "a_color");
285 gl.glUseProgram(programID);

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