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Searched
refs:quadY
(Results
1 - 5
of
5
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
Grid.java
150
public void set(int quadX, int
quadY
, float[][] positions, float[][] uvs) {
154
if (
quadY
< 0 ||
quadY
* 2 >= mVertsDown) {
155
throw new IllegalArgumentException("
quadY
");
161
throw new IllegalArgumentException("
quadY
");
165
int j =
quadY
* 2;
/external/deqp/modules/glshared/
glsRandomShaderCase.cpp
210
int
quadY
= quadNdx / (m_gridWidth);
211
int quadX = quadNdx -
quadY
*m_gridWidth;
213
m_indices[quadNdx*6+0] = quadX +
quadY
*(m_gridWidth+1);
214
m_indices[quadNdx*6+1] = quadX + (
quadY
+1)*(m_gridWidth+1);
215
m_indices[quadNdx*6+2] = quadX +
quadY
*(m_gridWidth+1) + 1;
218
m_indices[quadNdx*6+5] = quadX + (
quadY
+1)*(m_gridWidth+1) + 1;
/external/deqp/modules/gles3/functional/
es3fFragmentOutputTests.cpp
597
int
quadY
= quadNdx / (gridWidth-1);
598
int quadX = quadNdx -
quadY
*(gridWidth-1);
600
indices[quadNdx*6+0] = quadX +
quadY
*gridWidth;
601
indices[quadNdx*6+1] = quadX + (
quadY
+1)*gridWidth;
602
indices[quadNdx*6+2] = quadX +
quadY
*gridWidth + 1;
604
indices[quadNdx*6+4] = quadX + (
quadY
+1)*gridWidth + 1;
[
all
...]
es3fShaderBuiltinVarTests.cpp
831
const int
quadY
= quadNdx/maxQuadsX;
835
const float y0 = -1.0f +
quadY
*h;
[
all
...]
/external/mesa3d/src/gallium/drivers/softpipe/
sp_setup.c
1039
const int
quadY
= y - iy;
1043
quadY
!= setup->quad[0].input.y0)
1051
setup->quad[0].input.y0 =
quadY
;
[
all
...]
Completed in 664 milliseconds