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    Searched refs:randSeed (Results 1 - 3 of 3) sorted by null

  /external/llvm/lib/Transforms/Utils/
MetaRenamer.cpp 65 unsigned int randSeed = 0;
68 randSeed += *I;
71 prng.srand(randSeed);
  /external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp 243 MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes);
258 MultiTexShader::MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes)
295 de::Random rnd(randSeed);
541 TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits /* \note If non-positive, use all units */, CaseType caseType, deUint32 randSeed);
580 TextureUnitCase::TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits, CaseType caseType, deUint32 randSeed)
584 , m_randSeed (randSeed)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureUnitTests.cpp 333 MultiTexShader (deUint32 randSeed,
356 MultiTexShader::MultiTexShader (deUint32 randSeed,
401 de::Random rnd(randSeed);
697 TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits /* \note If non-positive, use all units */, CaseType caseType, deUint32 randSeed);
743 TextureUnitCase::TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits, CaseType caseType, deUint32 randSeed)
747 , m_randSeed (randSeed)
    [all...]

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