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    Searched refs:releaseTexImage (Results 1 - 13 of 13) sorted by null

  /external/deqp/framework/egl/wrapper/
eglwFunctions.inl 50 eglReleaseTexImageFunc releaseTexImage;
eglwInitCore.inl 40 dst->releaseTexImage = (eglReleaseTexImageFunc) loader->get("eglReleaseTexImage");
eglwFuncPtrLibraryDecl.inl 50 EGLBoolean releaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer) const;
eglwFuncPtrLibraryImpl.inl 227 EGLBoolean FuncPtrLibrary::releaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer) const
229 return m_egl.releaseTexImage(dpy, surface, buffer);
eglwLibrary.inl 50 virtual EGLBoolean releaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer) const = 0;
  /frameworks/base/graphics/java/android/graphics/
SurfaceTexture.java 119 * {@link #releaseTexImage()} method must be called before the image content producer takes
121 * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()}
123 * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first
141 * {@link #releaseTexImage()} method must be called before the image content producer takes
143 * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()}
145 * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first
150 * in using {@link #attachToGLContext} before calling {@link #releaseTexImage()} and producing
248 public void releaseTexImage() {
  /frameworks/native/include/gui/
GLConsumer.h 101 // releaseTexImage releases the texture acquired in updateTexImage().
106 status_t releaseTexImage();
281 // - For releaseTexImage, we use a debug image (mReleasedTexImage)
480 // mode and releaseTexImage() has been called
  /frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp 313 status_t err = surfaceTexture->releaseTexImage();
  /frameworks/native/libs/gui/tests/
SurfaceTextureMultiContextGL_test.cpp 406 ASSERT_EQ(OK, mST->releaseTexImage());
  /external/deqp/framework/egl/
egluCallLogWrapper.inl 368 eglw::EGLBoolean returnValue = m_egl.releaseTexImage(dpy, surface, buffer);
  /frameworks/native/libs/gui/
GLConsumer.cpp 246 status_t GLConsumer::releaseTexImage() {
248 GLC_LOGV("releaseTexImage");
252 GLC_LOGE("releaseTexImage: GLConsumer is abandoned!");
272 GLC_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached);
288 GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
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  /prebuilts/sdk/19/
android.jar 
  /prebuilts/sdk/21/
android.jar 

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