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    Searched refs:s_vertexSource (Results 1 - 7 of 7) sorted by null

  /external/deqp/modules/gles31/functional/
es31fProgramPipelineStateQueryTests.cpp 56 static const char* const s_vertexSource = "#version 310 es\n"
100 const glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource));
174 sources << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource);
239 glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource));
309 glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(s_vertexSource));
es31fProgramStateQueryTests.cpp 78 static const char* const s_vertexSource = "#version 310 es\n"
98 vtxShader.setSources(1, &s_vertexSource, DE_NULL);
es31fMultisampleShaderRenderCase.cpp 46 static const char* const s_vertexSource = "#version 310 es\n"
206 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount)));
664 return std::string(s_vertexSource);
es31fGeometryShaderTests.cpp     [all...]
es31fPrimitiveBoundingBoxTests.cpp     [all...]
  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 48 static const char* const s_vertexSource = "#version 310 es\n"
553 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
  /external/deqp/modules/gles3/stress/
es3sDrawTests.cpp 53 static const char* const s_vertexSource = "#version 300 es\n"
127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));

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