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Searched
refs:samplerName
(Results
1 - 9
of
9
) sorted by null
/external/skia/src/gpu/gl/builders/
GrGLShaderBuilder.cpp
25
const char*
samplerName
,
34
samplerName
,
162
void GrGLShaderBuilder::appendTextureLookup(const char*
samplerName
,
168
samplerName
,
GrGLShaderBuilder.h
132
void appendTextureLookup(const char*
samplerName
,
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
ColladaParser.java
278
Texture2D getTexture(String
samplerName
) {
279
String texName =
samplerName
;
282
Element sampler = mDom.getElementById(
samplerName
);
334
String
samplerName
= typeElem.getAttribute("texture");
335
Texture2D tex = getTexture(
samplerName
);
/external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp
143
string
samplerName
= "u_sampler" + ndxStr;
148
samplersStr += string("") + "uniform mediump " + samplerType + " " +
samplerName
+ ";\n";
156
lookupsStr += "\tcolor += " + colorMultiplier + "*" + lookupFunc + "(" +
samplerName
+ ", " + lookupCoord + ");\n";
183
string
samplerName
= "u_sampler" + de::toString(ndx);
186
decl << sglr::pdec::Uniform(
samplerName
, (unitTypes[ndx] == GL_TEXTURE_2D) ? (glu::TYPE_SAMPLER_2D) : (glu::TYPE_SAMPLER_CUBE));
[
all
...]
/external/deqp/modules/gles31/functional/
es31fOpaqueTypeIndexingTests.cpp
490
const string
samplerName
= string("sampler[") + de::toString(samplerNdx) + "]";
491
const int samplerLoc = gl.getUniformLocation(executor->getProgram(),
samplerName
.c_str());
496
TCU_CHECK_MSG(samplerLoc >= 0, (string("No location for uniform '") +
samplerName
+ "' found").c_str());
[
all
...]
es31fFboTestUtil.cpp
190
string
samplerName
= string("u_sampler") + de::toString(texNdx);
194
gl.uniform1i(gl.getUniformLocation(program,
samplerName
.c_str()), m_inputs[texNdx].unitNdx);
/external/deqp/modules/gles3/functional/
es3fTextureUnitTests.cpp
212
string
samplerName
= "u_sampler" + ndxStr;
217
samplersStr += string("") + "uniform highp " + glu::getDataTypeName(samplerTypes[ndx]) + " " +
samplerName
+ ";\n";
229
lookupsStr += "\tcolor += " + colorMultiplier + "*(vec4(texture(" +
samplerName
+ ", " + lookupCoord + "))*" + scaleName + " + " + biasName + ");\n";
259
string
samplerName
= "u_sampler" + de::toString(ndx);
264
decl << sglr::pdec::Uniform(
samplerName
, samplerTypes[ndx]);
[
all
...]
es3fFboTestUtil.cpp
347
string
samplerName
= string("u_sampler") + de::toString(texNdx);
351
gl.uniform1i(gl.getUniformLocation(program,
samplerName
.c_str()), m_inputs[texNdx].unitNdx);
[
all
...]
es3fShaderTextureFunctionTests.cpp
[
all
...]
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