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    Searched refs:saved_vs (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/gallium/auxiliary/util/
u_blitter.h 92 void *saved_fs, *saved_vs, *saved_gs; /**< shaders */ member in struct:blitter_context
388 blitter->saved_vs = vs;
u_blitter.c 149 ctx->base.saved_vs = INVALID_PTR;
363 assert(ctx->base.saved_vs != INVALID_PTR);
392 pipe->bind_vs_state(pipe, ctx->base.saved_vs);
393 ctx->base.saved_vs = INVALID_PTR;
    [all...]
  /external/mesa3d/src/gallium/drivers/i915/
i915_context.h 292 void *saved_vs; member in struct:i915_context
i915_surface.c 74 util_blitter_save_vertex_shader(i915->blitter, i915->saved_vs);
i915_state.c 649 if (i915->saved_vs == shader)
652 i915->saved_vs = shader;
    [all...]

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