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    Searched refs:setActiveTextureUnit (Results 1 - 4 of 4) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h 150 GLenum setActiveTextureUnit(GLenum texture);
GLClientState.cpp 246 GLenum GLClientState::setActiveTextureUnit(GLenum texture)
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 866 m_state->setActiveTextureUnit(texUnit);
909 state->setActiveTextureUnit(origActiveTexture);
944 state->setActiveTextureUnit(origActiveTexture);
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  /device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.cpp 608 if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) {
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