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    Searched refs:setClippingRoundRect (Results 1 - 7 of 7) sorted by null

  /frameworks/base/libs/hwui/
CanvasState.cpp 183 setClippingRoundRect(allocator, bounds, radius, false);
187 void CanvasState::setClippingRoundRect(LinearAllocator& allocator,
189 mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority);
CanvasState.h 131 void setClippingRoundRect(LinearAllocator& allocator,
Snapshot.h 200 void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
Snapshot.cpp 178 void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
OpenGLRenderer.h 401 void setClippingRoundRect(LinearAllocator& allocator,
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RenderNode.cpp 459 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
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OpenGLRenderer.cpp     [all...]

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