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Searched
refs:setClippingRoundRect
(Results
1 - 7
of
7
) sorted by null
/frameworks/base/libs/hwui/
CanvasState.cpp
183
setClippingRoundRect
(allocator, bounds, radius, false);
187
void CanvasState::
setClippingRoundRect
(LinearAllocator& allocator,
189
mSnapshot->
setClippingRoundRect
(allocator, rect, radius, highPriority);
CanvasState.h
131
void
setClippingRoundRect
(LinearAllocator& allocator,
Snapshot.h
200
void
setClippingRoundRect
(LinearAllocator& allocator, const Rect& bounds,
Snapshot.cpp
178
void Snapshot::
setClippingRoundRect
(LinearAllocator& allocator, const Rect& bounds,
OpenGLRenderer.h
401
void
setClippingRoundRect
(LinearAllocator& allocator,
[
all
...]
RenderNode.cpp
459
renderer.
setClippingRoundRect
(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
[
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...]
OpenGLRenderer.cpp
[
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...]
Completed in 66 milliseconds