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    Searched refs:setPreserveBuffer (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/renderthread/
EglManager.h 52 bool setPreserveBuffer(EGLSurface surface, bool preserve);
EglManager.cpp 314 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
CanvasContext.cpp 88 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);

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