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    Searched refs:setSamplerUniform (Results 1 - 3 of 3) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLSharedGroup.h 86 bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target);
134 bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
GLSharedGroup.cpp 178 bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
446 bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
450 return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.cpp 939 if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) {
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