/external/deqp/modules/glshared/ |
glsShaderLibrary.hpp | 45 std::vector<tcu::TestNode*> parseShader (const char* shaderSource);
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glsShaderLibrary.cpp | [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/shader/plugins/ |
GLSLLoader.java | 55 private String shaderSource; 66 this.shaderSource = source; 168 sb.append(indepnNode.shaderSource).append('\n');
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/external/deqp/modules/gles2/functional/ |
es2fShaderReturnTests.cpp | 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0); 92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements) 98 m_vertShaderSource = shaderSource; 108 m_fragShaderSource = shaderSource;
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es2fShaderDiscardTests.cpp | 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags); 74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) 79 m_fragShaderSource = shaderSource;
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es2fShaderApiTests.cpp | 369 const char* shaderSource = getSimpleShaderSource(m_shaderType); 374 glShaderSource(shaderObject, 1, &shaderSource, 0);
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/external/deqp/modules/gles3/functional/ |
es3fShaderReturnTests.cpp | 78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc); 82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) 87 m_vertShaderSource = shaderSource; 99 m_fragShaderSource = shaderSource;
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es3fShaderDiscardTests.cpp | 55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture); 68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) 73 m_fragShaderSource = shaderSource;
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/external/deqp/framework/opengl/ |
gluShaderProgram.hpp | 248 struct ShaderSource 253 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {} 254 ShaderSource (glu::ShaderType shaderType_, const std::string& source_) : shaderType(shaderType_), source(source_) { DE_ASSERT(!source_.empty()); } 257 struct VertexSource : public ShaderSource 259 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} 262 struct FragmentSource : public ShaderSource 264 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} 267 struct GeometrySource : public ShaderSource 269 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {} 272 struct ComputeSource : public ShaderSource [all...] |
gluES3PlusWrapperContext.cpp | 426 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* const* strings, const int* length) 439 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL); 443 context->gl.shaderSource(shader, count, strings, length); 516 dst->shaderSource = shaderSource;
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gluES3PlusWrapperFuncs.inl | 241 dst->shaderSource = src.shaderSource;
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gluShaderProgram.cpp | 67 m_gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths);
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 104 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
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glwInitES20.inl | 104 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
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glwInitES30Direct.inl | 180 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
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glwInitES31Direct.inl | 241 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
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glwFunctions.inl | 464 glShaderSourceFunc shaderSource; [all...] |
glwInitES30.inl | 180 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
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glwInitES31.inl | 241 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
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/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
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teglGLES2SharedRenderingPerfTests.cpp | 324 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 326 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 347 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 349 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); [all...] |
teglGLES2SharingTests.cpp | 829 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL)); 833 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL)); 908 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &fragmentShader, DE_NULL)); 914 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &vertexShader, DE_NULL)); [all...] |
teglNativeColorMappingTests.cpp | 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
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teglNativeCoordMappingTests.cpp | 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 366 IGLProperty shaderSource = new GLStringProperty(GLStateType.SHADER_SOURCE, 369 shaderType, shaderSource);
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