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    Searched refs:shaderSource (Results 1 - 25 of 44) sorted by null

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  /external/deqp/modules/glshared/
glsShaderLibrary.hpp 45 std::vector<tcu::TestNode*> parseShader (const char* shaderSource);
glsShaderLibrary.cpp     [all...]
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/shader/plugins/
GLSLLoader.java 55 private String shaderSource;
66 this.shaderSource = source;
168 sb.append(indepnNode.shaderSource).append('\n');
  /external/deqp/modules/gles2/functional/
es2fShaderReturnTests.cpp 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0);
92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements)
98 m_vertShaderSource = shaderSource;
108 m_fragShaderSource = shaderSource;
es2fShaderDiscardTests.cpp 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags);
74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags)
79 m_fragShaderSource = shaderSource;
es2fShaderApiTests.cpp 369 const char* shaderSource = getSimpleShaderSource(m_shaderType);
374 glShaderSource(shaderObject, 1, &shaderSource, 0);
  /external/deqp/modules/gles3/functional/
es3fShaderReturnTests.cpp 78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc)
87 m_vertShaderSource = shaderSource;
99 m_fragShaderSource = shaderSource;
es3fShaderDiscardTests.cpp 55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture);
68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture)
73 m_fragShaderSource = shaderSource;
  /external/deqp/framework/opengl/
gluShaderProgram.hpp 248 struct ShaderSource
253 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {}
254 ShaderSource (glu::ShaderType shaderType_, const std::string& source_) : shaderType(shaderType_), source(source_) { DE_ASSERT(!source_.empty()); }
257 struct VertexSource : public ShaderSource
259 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {}
262 struct FragmentSource : public ShaderSource
264 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {}
267 struct GeometrySource : public ShaderSource
269 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {}
272 struct ComputeSource : public ShaderSource
    [all...]
gluES3PlusWrapperContext.cpp 426 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* const* strings, const int* length)
439 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL);
443 context->gl.shaderSource(shader, count, strings, length);
516 dst->shaderSource = shaderSource;
gluES3PlusWrapperFuncs.inl 241 dst->shaderSource = src.shaderSource;
gluShaderProgram.cpp 67 m_gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths);
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 104 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
glwInitES20.inl 104 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
glwInitES30Direct.inl 180 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
glwInitES31Direct.inl 241 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
glwFunctions.inl 464 glShaderSourceFunc shaderSource;
    [all...]
glwInitES30.inl 180 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
glwInitES31.inl 241 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
teglGLES2SharedRenderingPerfTests.cpp 324 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
326 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
347 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
349 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
    [all...]
teglGLES2SharingTests.cpp 829 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL));
833 GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL));
908 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &fragmentShader, DE_NULL));
914 GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &vertexShader, DE_NULL));
    [all...]
teglNativeColorMappingTests.cpp 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
teglNativeCoordMappingTests.cpp 123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 366 IGLProperty shaderSource = new GLStringProperty(GLStateType.SHADER_SOURCE,
369 shaderType, shaderSource);

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