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  /frameworks/base/libs/hwui/
AmbientShadow.cpp 201 AlphaVertex* shadowVertices =
231 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], casterVertices[i].x,
254 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], outerVertex.x,
290 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], currentOuter.x,
299 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], currentInner.x,
315 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], centroid3d.x,
340 ALOGD("vertexBuffer i %d, (%f, %f %f)", i, shadowVertices[i].x, shadowVertices[i].y,
341 shadowVertices[i].alpha);
SpotShadow.cpp     [all...]

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