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  /external/replicaisland/src/com/replica/replicaisland/
PlaySingleSoundComponent.java 20 private SoundSystem.Sound mSound;
35 public void setSound(SoundSystem.Sound sound) {
36 mSound = sound;
42 SoundSystem sound = sSystemRegistry.soundSystem; local
43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
ButtonAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
30 private Sound mDepressSound;
55 SoundSystem sound = sSystemRegistry.soundSystem; local
56 if (sound != null) {
57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL);
82 public void setDepressSound(Sound sound) {
83 mDepressSound = sound;
AnimationComponent.java 22 import com.replica.replicaisland.SoundSystem.Sound;
63 private Sound mLandThump;
64 private Sound mRocketSound;
65 private Sound mExplosionSound;
71 private Sound mRubySound1;
72 private Sound mRubySound2;
73 private Sound mRubySound3;
140 SoundSystem sound = sSystemRegistry.soundSystem; local
142 // It's usually not necessary to test to see if sound is enabled or not (when it's disabled,
144 // sounds. So it's simpler to just avoid that code if sound is off
    [all...]
GhostComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
32 private Sound mAmbientSound;
131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
132 if (sound != null) {
133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL);
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
141 if (sound != null) {
142 sound.stop(mAmbientSoundStream);
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
192 if (sound != null)
    [all...]
DoorAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
44 private Sound mCloseSound;
45 private Sound mOpenSound;
96 SoundSystem sound = sSystemRegistry.soundSystem; local
97 if (sound != null) {
98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL);
126 SoundSystem sound = sSystemRegistry.soundSystem; local
127 if (sound != null) {
128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL);
195 public void setSounds(Sound openSound, Sound closeSound)
    [all...]
LauncherComponent.java 20 import com.replica.replicaisland.SoundSystem.Sound;
37 private Sound mLaunchSound;
114 SoundSystem sound = sSystemRegistry.soundSystem; local
115 if (sound != null) {
116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL);
151 public void setLaunchSound(Sound sound) {
152 mLaunchSound = sound;
HitReactionComponent.java 54 private SoundSystem.Sound mTakeHitSound;
55 private SoundSystem.Sound mDealHitSound;
120 SoundSystem sound = sSystemRegistry.soundSystem; local
121 if (sound != null) {
122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL);
231 SoundSystem sound = sSystemRegistry.soundSystem; local
232 if (sound != null) {
233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL);
325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) {
    [all...]
GameThread.java 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
106 if (sound != null) {
107 sound.pauseAll();
SoundSystem.java 36 private FixedSizeArray<Sound> mSounds;
37 private Sound mSearchDummy;
44 mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator);
45 mSearchDummy = new Sound();
62 public Sound load(int resource) {
64 Sound result = null;
66 // new sound.
69 result = new Sound();
82 synchronized public final int play(Sound sound, boolean loop, int priority)
    [all...]
  /system/extras/sound/
Android.mk 4 LOCAL_MODULE := sound
  /hardware/qcom/msm8x26/kernel-headers/sound/
voice_params.h 22 #include <sound/asound.h>
lsm_params.h 22 #include <sound/asound.h>
  /hardware/qcom/msm8x26/original-kernel-headers/sound/
voice_params.h 5 #include <sound/asound.h>
lsm_params.h 5 #include <sound/asound.h>
  /hardware/qcom/msm8x74/kernel-headers/sound/
voice_params.h 22 #include <sound/asound.h>
  /hardware/qcom/msm8x74/original-kernel-headers/sound/
voice_params.h 5 #include <sound/asound.h>
  /hardware/qcom/msm8x84/kernel-headers/sound/
voice_params.h 22 #include <sound/asound.h>
  /hardware/qcom/msm8x84/original-kernel-headers/sound/
voice_params.h 5 #include <sound/asound.h>
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/
ant-jmf.jar 
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/
AudioAndHapticFeedbackManager.java 86 // if mAudioManager is null, we can't play a sound anyway, so return
93 final int sound; local
96 sound = AudioManager.FX_KEYPRESS_DELETE;
99 sound = AudioManager.FX_KEYPRESS_RETURN;
102 sound = AudioManager.FX_KEYPRESS_SPACEBAR;
105 sound = AudioManager.FX_KEYPRESS_STANDARD;
108 mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
  /external/sonic/
Main.java 9 import javax.sound.sampled.AudioFormat;
10 import javax.sound.sampled.AudioInputStream;
11 import javax.sound.sampled.AudioSystem;
12 import javax.sound.sampled.DataLine;
13 import javax.sound.sampled.LineUnavailableException;
14 import javax.sound.sampled.SourceDataLine;
15 import javax.sound.sampled.UnsupportedAudioFileException;
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
SoundDeviceJme.java 38 import de.lessvoid.nifty.sound.SoundSystem;
39 import de.lessvoid.nifty.spi.sound.SoundDevice;
40 import de.lessvoid.nifty.spi.sound.SoundHandle;
  /external/compiler-rt/test/msan/
ioctl_sound.cc 6 #include <sound/asound.h>
18 printf("Unable to open sound device.");
  /hardware/qcom/msm8x26/kernel-headers/linux/sound/
lsm_params.h 22 #include <sound/asound.h>
  /hardware/qcom/msm8x26/original-kernel-headers/linux/sound/
lsm_params.h 5 #include <sound/asound.h>

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