/external/replicaisland/src/com/replica/replicaisland/ |
PlaySingleSoundComponent.java | 20 private SoundSystem.Sound mSound; 35 public void setSound(SoundSystem.Sound sound) { 36 mSound = sound; 42 SoundSystem sound = sSystemRegistry.soundSystem; local 43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
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ButtonAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 30 private Sound mDepressSound; 55 SoundSystem sound = sSystemRegistry.soundSystem; local 56 if (sound != null) { 57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); 82 public void setDepressSound(Sound sound) { 83 mDepressSound = sound;
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AnimationComponent.java | 22 import com.replica.replicaisland.SoundSystem.Sound; 63 private Sound mLandThump; 64 private Sound mRocketSound; 65 private Sound mExplosionSound; 71 private Sound mRubySound1; 72 private Sound mRubySound2; 73 private Sound mRubySound3; 140 SoundSystem sound = sSystemRegistry.soundSystem; local 142 // It's usually not necessary to test to see if sound is enabled or not (when it's disabled, 144 // sounds. So it's simpler to just avoid that code if sound is off [all...] |
GhostComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 32 private Sound mAmbientSound; 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 132 if (sound != null) { 133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 141 if (sound != null) { 142 sound.stop(mAmbientSoundStream); 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 192 if (sound != null) [all...] |
DoorAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 44 private Sound mCloseSound; 45 private Sound mOpenSound; 96 SoundSystem sound = sSystemRegistry.soundSystem; local 97 if (sound != null) { 98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL); 126 SoundSystem sound = sSystemRegistry.soundSystem; local 127 if (sound != null) { 128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL); 195 public void setSounds(Sound openSound, Sound closeSound) [all...] |
LauncherComponent.java | 20 import com.replica.replicaisland.SoundSystem.Sound; 37 private Sound mLaunchSound; 114 SoundSystem sound = sSystemRegistry.soundSystem; local 115 if (sound != null) { 116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); 151 public void setLaunchSound(Sound sound) { 152 mLaunchSound = sound;
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HitReactionComponent.java | 54 private SoundSystem.Sound mTakeHitSound; 55 private SoundSystem.Sound mDealHitSound; 120 SoundSystem sound = sSystemRegistry.soundSystem; local 121 if (sound != null) { 122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); 231 SoundSystem sound = sSystemRegistry.soundSystem; local 232 if (sound != null) { 233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); 325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { [all...] |
GameThread.java | 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 106 if (sound != null) { 107 sound.pauseAll();
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SoundSystem.java | 36 private FixedSizeArray<Sound> mSounds; 37 private Sound mSearchDummy; 44 mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator); 45 mSearchDummy = new Sound(); 62 public Sound load(int resource) { 64 Sound result = null; 66 // new sound. 69 result = new Sound(); 82 synchronized public final int play(Sound sound, boolean loop, int priority) [all...] |
/system/extras/sound/ |
Android.mk | 4 LOCAL_MODULE := sound
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/hardware/qcom/msm8x26/kernel-headers/sound/ |
voice_params.h | 22 #include <sound/asound.h>
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lsm_params.h | 22 #include <sound/asound.h>
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/hardware/qcom/msm8x26/original-kernel-headers/sound/ |
voice_params.h | 5 #include <sound/asound.h>
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lsm_params.h | 5 #include <sound/asound.h>
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/hardware/qcom/msm8x74/kernel-headers/sound/ |
voice_params.h | 22 #include <sound/asound.h>
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/hardware/qcom/msm8x74/original-kernel-headers/sound/ |
voice_params.h | 5 #include <sound/asound.h>
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/hardware/qcom/msm8x84/kernel-headers/sound/ |
voice_params.h | 22 #include <sound/asound.h>
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/hardware/qcom/msm8x84/original-kernel-headers/sound/ |
voice_params.h | 5 #include <sound/asound.h>
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/ |
ant-jmf.jar | |
/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/ |
AudioAndHapticFeedbackManager.java | 86 // if mAudioManager is null, we can't play a sound anyway, so return 93 final int sound; local 96 sound = AudioManager.FX_KEYPRESS_DELETE; 99 sound = AudioManager.FX_KEYPRESS_RETURN; 102 sound = AudioManager.FX_KEYPRESS_SPACEBAR; 105 sound = AudioManager.FX_KEYPRESS_STANDARD; 108 mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
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/external/sonic/ |
Main.java | 9 import javax.sound.sampled.AudioFormat; 10 import javax.sound.sampled.AudioInputStream; 11 import javax.sound.sampled.AudioSystem; 12 import javax.sound.sampled.DataLine; 13 import javax.sound.sampled.LineUnavailableException; 14 import javax.sound.sampled.SourceDataLine; 15 import javax.sound.sampled.UnsupportedAudioFileException;
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/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
SoundDeviceJme.java | 38 import de.lessvoid.nifty.sound.SoundSystem; 39 import de.lessvoid.nifty.spi.sound.SoundDevice; 40 import de.lessvoid.nifty.spi.sound.SoundHandle;
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/external/compiler-rt/test/msan/ |
ioctl_sound.cc | 6 #include <sound/asound.h> 18 printf("Unable to open sound device.");
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/hardware/qcom/msm8x26/kernel-headers/linux/sound/ |
lsm_params.h | 22 #include <sound/asound.h>
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/hardware/qcom/msm8x26/original-kernel-headers/linux/sound/ |
lsm_params.h | 5 #include <sound/asound.h>
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