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    Searched refs:spotDir (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/mesa/main/
light.c 1002 GLfloat spotDir[3];
1003 COPY_3V(spotDir, light->SpotDirection);
1004 NORMALIZE_3FV(spotDir);
1006 spotDir,
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  /frameworks/native/opengl/libagl/
light.cpp 70 c->lighting.lights[i].spotDir.z = -0x10000;
546 mvui.point3(&mvui, &light.spotDir, reinterpret_cast<vec4_t const*>(params));
548 light.spotDir = *reinterpret_cast<vec4_t const*>(params);
550 vnorm3(light.normalizedSpotDir.v, light.spotDir.v);
context.h 296 vec4_t spotDir;

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