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    Searched refs:st_texture_object (Results 1 - 10 of 10) sorted by null

  /external/mesa3d/src/mesa/state_tracker/
st_texture.h 66 struct st_texture_object struct
103 static INLINE struct st_texture_object *
104 st_texture_object(struct gl_texture_object *obj) function
106 return (struct st_texture_object *) obj;
113 struct st_texture_object *stObj = st_texture_object(texObj);
119 st_get_stobj_resource(struct st_texture_object *stObj)
st_cb_fbo.h 61 struct st_texture_object *rtt; /**< GL render to texture's texture */
st_gen_mipmap.c 73 struct st_texture_object *stObj,
145 struct st_texture_object *stObj = st_texture_object(texObj);
st_cb_eglimage.c 105 struct st_texture_object *stObj;
116 stObj = st_texture_object(texObj);
st_atom_texture.c 143 struct st_texture_object *stObj,
169 st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
196 struct st_texture_object *stObj;
208 stObj = st_texture_object(texObj);
st_cb_texture.c 122 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
136 struct st_texture_object *stObj = st_texture_object(texObj);
315 * Try to allocate a pipe_resource object for the given st_texture_object.
324 struct st_texture_object *stObj,
415 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
497 struct st_texture_object *stObj = st_texture_object(texObj)
    [all...]
st_cb_fbo.c 392 struct st_texture_object *stObj;
424 stObj = st_texture_object(att->Texture);
510 const struct st_texture_object *stObj = st_texture_object(att->Texture);
st_texture.c 218 struct st_texture_object *stObj =
219 st_texture_object(stImage->base.TexObject);
st_cb_blit.c 232 struct st_texture_object *srcObj =
233 st_texture_object(srcAtt->Texture);
st_manager.c 480 struct st_texture_object *stObj;
506 stObj = st_texture_object(texObj);

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