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    Searched refs:stencilFailOp (Results 1 - 7 of 7) sorted by null

  /external/deqp/modules/glshared/
glsInteractionTestUtil.hpp 63 deUint32 stencilFailOp;
73 , stencilFailOp (0)
glsInteractionTestUtil.cpp 177 state.stencil[ndx].stencilFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps));
glsFragOpInteractionCase.cpp 245 ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
  /external/deqp/modules/gles2/functional/
es2fDepthStencilTests.cpp 78 deUint32 stencilFailOp;
88 , stencilFailOp (0)
124 << " stencil fail = " << glu::getStencilOpStr(params.stencilFailOp) << "\n"
357 cmd.params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_KEEP;
373 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp);
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
766 params.stencil[ndx].stencilFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps));
875 params.stencil[visible].stencilFailOp = functionCases[ndx].sFail;
883 params.stencil[notVisible].stencilFailOp = GL_REPLACE;
946 params.stencil[visible].stencilFailOp = stencilOps[sFail].op
    [all...]
es2fRandomFragmentOpTests.cpp 82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp);
174 wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
  /external/deqp/modules/gles3/functional/
es3fDepthStencilTests.cpp 78 deUint32 stencilFailOp;
88 , stencilFailOp (0)
124 << " stencil fail = " << glu::getStencilOpStr(params.stencilFailOp) << "\n"
357 cmd.params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_KEEP;
373 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp);
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
766 params.stencil[ndx].stencilFailOp = rnd.choose<deUint32>(DE_ARRAY_BEGIN(stencilOps), DE_ARRAY_END(stencilOps));
875 params.stencil[visible].stencilFailOp = functionCases[ndx].sFail;
883 params.stencil[notVisible].stencilFailOp = GL_REPLACE;
946 params.stencil[visible].stencilFailOp = stencilOps[sFail].op
    [all...]
es3fRandomFragmentOpTests.cpp 82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp);
174 wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);

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