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  /external/mesa3d/src/gallium/state_trackers/vega/
api_paint.c 73 ctx->state.vg.stroke_paint = handle_to_paint(paint);
92 paint = paint_to_handle(ctx->state.vg.stroke_paint);
119 ctx->state.vg.stroke_paint == p)
vg_state.h 102 struct vg_paint *stroke_paint; member in struct:vg_state
shader.c 148 !paint_is_opaque(ctx->state.vg.stroke_paint);
vg_context.c 109 ctx->state.vg.stroke_paint = ctx->default_paint;
api_params.c 1139 ctx->state.vg.stroke_paint == paint)
    [all...]
path.c     [all...]

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