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Searched
refs:subRun
(Results
1 - 2
of
2
) sorted by null
/external/skia/src/gpu/
GrAtlasTextContext.cpp
405
// but we'd have to clear the
subrun
information
518
PerSubRunInfo&
subRun
= runIdx.fSubRunInfo.back();
519
subRun
.fUseLCDText = runPaint.isLCDRenderText();
520
subRun
.fDrawAsDistanceFields = true;
662
// Push back a new
subrun
to fill and set the override descriptor
685
PerSubRunInfo&
subRun
= run.fSubRunInfo.back();
686
subRun
.fUseLCDText = origPaint.isLCDRenderText();
687
subRun
.fDrawAsDistanceFields = true;
[
all
...]
GrAtlasTextContext.h
80
* We call these SubRuns. Because a
subrun
must be a contiguous range, we have to create
81
* a new
subrun
each time the mask format changes in a run. In theory, a run can have as
83
* practice, the vast majority of runs have only a single
subrun
.
101
// To ensure we always have one
subrun
, we push back a fresh run here
117
// significantly, and then the
subrun
could just have a refed pointer to the
278
int glyphCount, int run, int
subRun
,
Completed in 48 milliseconds