HomeSort by relevance Sort by last modified time
    Searched refs:texX (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
Layer.h 97 const float texX = 1.0f / float(texture.width);
101 regionRect.left * texX, (height - regionRect.top) * texY,
102 regionRect.right * texX, (height - regionRect.bottom) * texY);
LayerRenderer.cpp 161 const float texX = 1.0f / float(mLayer->getWidth());
170 const float u1 = r->left * texX;
172 const float u2 = r->right * texX;
OpenGLRenderer.cpp     [all...]

Completed in 457 milliseconds